Player Matchup

Bakasura
Bakasura
Chanks_Stank_WP
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 37L
1,637 Elo+
Party 1
Kukulkan
Kukulkan
Nine_iota_002
Kukulkan
Level 156
God Stats
2W - 0L
1,700 SR
Queue Stats
35W - 39L
1,523 Elo+
Party 1
Nike
Nike
SyonideJay
Nike
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 31L
1,635 Elo+
Party 1
Team Averages
Level 125
1,567 SR
1,598 Elo+

VS

Team Averages
Level 150
1,492 SR
1,564 Elo+
Charybdis
Charybdis
Close2Remedy
Charybdis
Level 144
God Stats
0W - 6L
1,301 SR
Queue Stats
502W - 511L
1,582 Elo+
Solo
Cerberus
Cerberus
Crazymania144
Cerberus
Level 146
God Stats
11W - 9L
1,611 SR
Queue Stats
99W - 115L
1,562 Elo+
Solo
Janus
Janus
OChibiZeusO
Janus
Level 160
God Stats
11W - 18L
1,564 SR
Queue Stats
787W - 834L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
5 / 2 / 1
10,870
639
10,552
13,184
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Nine_iota_002
Kukulkan
15
4 / 3 / 3
11,259
662
14,437
7,851
3,163
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 6
10,332
608
13,988
18,711
11,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Close2Remedy
Charybdis
13
2 / 6 / 6
10,075
593
13,223
14,046
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Crazymania144
Cerberus
14
3 / 1 / 4
11,051
650
9,245
18,534
19,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 3 / 4
10,805
636
10,957
14,058
7,570
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
10
Kills
9
9
Deaths
10
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
5
2
1
2.75
L
Charybdis
Close2Remedy
Charybdis
2
6
6
0.83
L
Cerberus
Crazymania144
Cerberus
3
1
4
5
W
Kukulkan
Nine_iota_002
Kukulkan
4
3
3
1.83
L
4
3
4
2
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,977
Damage
33,425
39,746
Taken
46,638
19,709
Mitigated
32,707
9,019
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
10,552
6,451
0
3,516
13,184
5,411
355
8,529
4,655
0
25,135
L
Charybdis
Close2Remedy
Charybdis
13,223
6,201
0
1,321
14,046
5,501
150
5,135
7,990
0
43,622
L
Cerberus
Crazymania144
Cerberus
9,245
699
0
6,505
18,534
19,636
15
6,396
10,129
26,815
0
W
Kukulkan
Nine_iota_002
Kukulkan
14,437
1,263
0
1,450
7,851
3,163
711
4,549
3,302
57,593
0
L
10,957
1,709
0
3,269
14,058
7,570
685
3,680
9,083
41,996
0
W
13,988
2,107
301
3,752
18,711
11,135
0
7,792
10,919
0
30,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,461
Gold Earned
31,931
206
Minions Killed
196
8
Camps Cleared
7
984,519
Distance Traveled
919,836
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,870
639
53
3
3
362,013
3
L
Charybdis
10,075
593
71
4
2
267,281
4
L
Cerberus
11,051
650
46
3
1
319,884
3
W
Kukulkan
11,259
662
111
7
3
318,062
2
L
Janus
10,805
636
79
5
4
332,671
3
W
Nike
10,332
608
42
2
2
304,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role