Player Matchup

Ymir
Ymir
Gold V
ICELORD1
Ymir
Gold V
Level 58
God Stats
5W - 1L
1,703 SR
Queue Stats
95W - 92L
1,428 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 58
1,703 SR
1,428 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,494 SR
1,405 MMR
Medusa
Medusa
Gold II
MeloShreksWife
Medusa
Gold II
Level 108
God Stats
11W - 15L
1,494 SR
Queue Stats
50W - 61L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 0 / 0
10,168
924
10,320
11,049
10,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
LokiAnubisKaliChronosIzanami

VS

Bans
BakasuraSolAh Muzen CabSkadiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,770
706
5,919
13,111
9,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,320
Damage
5,919
11,049
Taken
13,111
10,885
Mitigated
9,883
6,579
Healing
1,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
10,320
5,026
0
6,579
11,049
10,885
576
349
10,700
61,584
0
L
5,919
3,238
0
1,527
13,111
9,883
111
10,564
2,547
0
39,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,168
Gold Earned
7,770
138
Minions Killed
86
8
Camps Cleared
2
231,128
Distance Traveled
216,844
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,168
924
138
13
8
231,128
2
L
Medusa
7,770
706
86
8
2
216,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role