Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Simbaar269
Nu Wa
Level 140
God Stats
15W - 4L
1,693 SR
Queue Stats
45W - 33L
1,641 Elo+
Party 2
Team Averages
Level 148
1,564 SR
1,547 Elo+

VS

Team Averages
Level 50
1,568 SR
1,220 Elo+
Tsukuyomi
Tsukuyomi
Bl4ckR3d159
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,084 Elo+
Party 1
Ratatoskr
Ratatoskr
Geilo16
Ratatoskr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,094 Elo+
Party 1
Chang'e
Chang'e
Noizbot
Chang'e
Level 128
God Stats
6W - 3L
1,703 SR
Queue Stats
90W - 113L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
14 / 0 / 15
12,345
823
23,011
14,014
4,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
 
Xing Tian
14
1 / 2 / 23
11,028
735
3,837
10,494
10,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
16
16 / 0 / 12
12,231
815
17,070
5,868
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bl4ckR3d159
Tsukuyomi
11
1 / 10 / 1
8,420
561
8,250
16,813
5,680
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
Geilo16
Ratatoskr
10
0 / 10 / 2
8,030
535
6,139
17,259
4,814
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Noizbot
Chang'e
10
1 / 11 / 1
8,425
562
9,141
18,203
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
6
31
Kills
2
2
Deaths
31
50
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
14
0
15
21.5
W
Xing Tian
 
Xing Tian
1
2
23
6.25
L
Tsukuyomi
Bl4ckR3d159
Tsukuyomi
1
10
1
0.15
L
Ratatoskr
Geilo16
Ratatoskr
0
10
2
0.1
L
Chang'e
Noizbot
Chang'e
1
11
1
0.14
W
Nu Wa
16
0
12
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,918
Damage
23,530
30,376
Taken
52,275
17,605
Mitigated
14,982
7,295
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
23,011
14,452
0
1,361
14,014
4,639
873
3,875
10,139
0
57,951
W
Xing Tian
 
Xing Tian
3,837
304
0
2,449
10,494
10,722
140
2,944
7,550
16,328
0
L
Tsukuyomi
Bl4ckR3d159
Tsukuyomi
8,250
1,752
0
327
16,813
5,680
16
3,995
12,818
0
27,442
L
Ratatoskr
Geilo16
Ratatoskr
6,139
861
0
1,815
17,259
4,814
0
8,628
8,631
0
21,501
L
Chang'e
Noizbot
Chang'e
9,141
264
2,635
3,589
18,203
4,488
0
7,820
10,383
34,413
0
W
Nu Wa
17,070
4,477
294
3,191
5,868
2,244
216
2,717
3,151
50,175
4,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,604
Gold Earned
24,875
168
Minions Killed
135
10
Camps Cleared
3
843,787
Distance Traveled
749,558
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,345
823
83
6
2
303,929
3
W
Xing Tian
11,028
735
21
1
1
265,783
1
L
Tsukuyomi
8,420
561
43
3
2
237,871
5
L
Ratatoskr
8,030
535
32
2
0
265,524
0
L
Chang'e
8,425
562
60
4
1
246,163
2
W
Nu Wa
12,231
815
64
4
7
274,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role