Player Matchup

Hel
Hel
 
Hel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
zoldymode
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,475 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,492 Elo+

VS

Team Averages
Level 82
1,461 SR
1,501 Elo+
Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Ethan JNGS
Sol
Level 86
God Stats
5W - 3L
1,313 SR
Queue Stats
221W - 250L
1,438 Elo+
Solo
Sun Wukong
Sun Wukong
Kawaauso
Sun Wukong
Level 56
God Stats
18W - 18L
1,569 SR
Queue Stats
148W - 138L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 4 / 0
5,892
589
2,368
8,704
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
 
Charybdis
8
0 / 7 / 1
5,653
565
4,650
10,871
2,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
zoldymode
Gilgamesh
8
0 / 8 / 1
5,587
559
2,483
11,340
6,561
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 0 / 7
8,148
815
8,025
4,927
1,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
10 / 0 / 8
8,720
872
14,880
7,200
3,078
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Kawaauso
Sun Wukong
11
3 / 1 / 15
7,887
789
3,978
4,771
1,949
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
19
19
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
0
0.25
L
Charybdis
 
Charybdis
0
7
1
0.07
W
Da Ji
 
Da Ji
6
0
7
9.5
W
10
0
8
14
W
Sun Wukong
Kawaauso
Sun Wukong
3
1
15
10.5
L
Gilgamesh
zoldymode
Gilgamesh
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,501
Damage
26,883
30,915
Taken
16,898
11,988
Mitigated
6,940
7,017
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,368
258
2,659
3,069
8,704
2,610
0
4,927
3,777
14,925
0
L
Charybdis
 
Charybdis
4,650
2,311
0
836
10,871
2,817
0
5,072
5,799
0
20,049
W
Da Ji
 
Da Ji
8,025
1,706
0
205
4,927
1,913
213
1,208
3,719
0
24,513
W
14,880
1,156
235
4,299
7,200
3,078
2,058
1,495
5,705
29,120
0
W
Sun Wukong
Kawaauso
Sun Wukong
3,978
623
0
1,466
4,771
1,949
487
515
4,256
0
20,137
L
Gilgamesh
zoldymode
Gilgamesh
2,483
341
0
453
11,340
6,561
0
5,145
6,195
0
9,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,132
Gold Earned
24,755
69
Minions Killed
105
1
Camps Cleared
8
448,652
Distance Traveled
573,884
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,892
589
28
3
0
161,594
3
L
Charybdis
5,653
565
30
3
0
149,937
3
W
Da Ji
8,148
815
34
3
7
186,779
3
W
Sol
8,720
872
47
5
1
191,058
1
W
Sun Wukong
7,887
789
24
2
0
196,047
0
L
Gilgamesh
5,587
559
11
1
1
137,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role