Player Matchup

Olorun
Olorun
PrynceGaymer
Olorun
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 184L
1,469 Elo+
Party 1
Achilles
Achilles
TheToxicPenguin
Achilles
Level 126
God Stats
8W - 9L
1,496 SR
Queue Stats
381W - 348L
1,445 Elo+
Party 1
Izanami
Izanami
UnusualLlama897
Izanami
Level 118
God Stats
52W - 28L
1,620 SR
Queue Stats
129W - 90L
1,577 Elo+
Party 1
Team Averages
Level 122
1,538 SR
1,497 Elo+

VS

Team Averages
Level 59
1,501 SR
1,513 Elo+
Ares
Ares
WoebegoneFilly6
Ares
Level 47
God Stats
18W - 16L
1,456 SR
Queue Stats
228W - 213L
1,513 Elo+
Party 2
Vulcan
Vulcan
bonkripper00069
Vulcan
Level 63
God Stats
13W - 14L
1,426 SR
Queue Stats
50W - 60L
1,416 Elo+
Party 2
Fenrir
Fenrir
ckbrink
Fenrir
Level 67
God Stats
9W - 5L
1,622 SR
Queue Stats
128W - 91L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 9 / 3
8,361
557
7,531
14,235
5,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
11
3 / 8 / 1
9,037
602
9,592
26,083
34,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 9 / 2
9,160
611
8,716
23,645
15,960
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 13
11,603
774
13,407
15,323
18,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
13 / 1 / 12
12,054
804
20,961
7,923
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ckbrink
Fenrir
14
7 / 4 / 15
11,315
754
23,480
16,551
11,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
5
Kills
26
26
Deaths
5
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
9
3
0.17
L
Achilles
3
8
1
0.44
L
2
9
2
0.33
W
6
0
13
12.5
W
13
1
12
19
W
Fenrir
ckbrink
Fenrir
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
57,848
63,963
Taken
39,797
55,961
Mitigated
32,615
12,081
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
7,531
3,211
1,123
1,947
14,235
5,162
0
6,184
7,712
32,072
0
L
Achilles
9,592
3,363
720
5,200
26,083
34,839
0
15,724
9,785
0
14,078
L
8,716
5,733
0
3,091
23,645
15,960
96
12,893
10,304
0
35,140
W
13,407
509
238
2,732
15,323
18,229
500
2,141
12,453
30,077
0
W
20,961
6,730
0
1,956
7,923
3,328
736
2,259
5,154
61,092
0
W
Fenrir
ckbrink
Fenrir
23,480
6,690
0
3,830
16,551
11,058
647
3,063
12,362
0
47,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,558
Gold Earned
34,972
130
Minions Killed
156
3
Camps Cleared
7
742,581
Distance Traveled
900,774
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,361
557
63
4
1
242,185
3
L
Achilles
9,037
602
11
1
1
276,929
0
L
Izanami
9,160
611
56
4
1
223,467
1
W
Ares
11,603
774
25
2
1
298,215
0
W
Vulcan
12,054
804
90
6
3
325,558
0
W
Fenrir
11,315
754
41
3
3
277,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role