Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Booty_Gone
Nemesis
Level 126
God Stats
4W - 3L
1,638 SR
Queue Stats
26W - 32L
1,569 Elo+
Solo
Achilles
Achilles
Merlin_El_Dragon
Achilles
Level 151
God Stats
2W - 5L
1,495 SR
Queue Stats
344W - 334L
1,517 Elo+
Party 1
Chang'e
Chang'e
frede-_-16
Chang'e
Level 112
God Stats
19W - 18L
1,614 SR
Queue Stats
252W - 248L
1,563 Elo+
Party 1
Charybdis
Charybdis
iSoaDy
Charybdis
Level 129
God Stats
2W - 4L
1,533 SR
Queue Stats
346W - 285L
1,628 Elo+
Party 2
Team Averages
Level 135
1,556 SR
1,556 Elo+

VS

Team Averages
Level 128
1,474 SR
1,565 Elo+
Arachne
Arachne
ALDFUI
Arachne
Level 132
God Stats
9W - 9L
1,528 SR
Queue Stats
351W - 315L
1,566 Elo+
Party 3
Charybdis
Charybdis
DIICEisNIICE
Charybdis
Level 144
God Stats
5W - 5L
1,370 SR
Queue Stats
193W - 188L
1,553 Elo+
Party 3
Janus
Janus
PetritPuShKa
Janus
Level 109
God Stats
15W - 15L
1,501 SR
Queue Stats
236W - 227L
1,572 Elo+
Solo
Izanami
Izanami
PinkishCashew57
Izanami
Level 125
God Stats
23W - 16L
1,679 SR
Queue Stats
340W - 327L
1,594 Elo+
Party 3
Yemoja
Yemoja
RainBow_Sloth-81
Yemoja
Level 129
God Stats
6W - 11L
1,290 SR
Queue Stats
343W - 328L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 6 / 0
6,810
454
4,912
16,439
10,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
Booty_Gone
Nemesis
12
1 / 3 / 0
7,457
497
6,181
10,384
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 0
8,879
592
6,656
11,092
9,613
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
frede-_-16
Chang'e
13
0 / 3 / 2
7,842
523
6,036
10,634
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
iSoaDy
Charybdis
11
0 / 5 / 0
6,667
444
5,029
10,340
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ALDFUI
Arachne
17
9 / 0 / 5
9,862
657
10,964
12,903
6,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
DIICEisNIICE
Charybdis
14
2 / 3 / 5
8,371
558
7,024
9,170
3,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 3 / 4
8,526
568
4,516
6,227
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 0 / 5
8,640
576
9,479
6,996
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 0 / 8
6,772
451
4,554
7,805
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
6
Kills
19
20
Deaths
6
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
0
0.33
W
Arachne
ALDFUI
Arachne
9
0
5
11.5
L
Nemesis
Booty_Gone
Nemesis
1
3
0
0.33
W
Charybdis
DIICEisNIICE
Charybdis
2
3
5
1.5
L
3
3
0
1
W
1
3
4
1
W
5
0
5
7.5
W
2
0
8
6
L
Chang'e
frede-_-16
Chang'e
0
3
2
0.33
L
Charybdis
iSoaDy
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,814
Damage
36,537
58,889
Taken
43,101
30,126
Mitigated
20,159
13,983
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,912
263
264
1,881
16,439
10,100
295
1,864
14,575
26,164
0
W
Arachne
ALDFUI
Arachne
10,964
7,040
0
5,732
12,903
6,505
0
1,799
11,016
0
69,882
L
Nemesis
Booty_Gone
Nemesis
6,181
2,116
0
2,092
10,384
4,561
488
1,788
8,540
0
49,857
W
Charybdis
DIICEisNIICE
Charybdis
7,024
4,700
0
2,292
9,170
3,595
1,557
5,182
3,744
0
55,109
L
6,656
1,116
0
1,815
11,092
9,613
0
3,201
7,533
0
52,184
W
4,516
253
0
1,400
6,227
1,651
171
0
6,227
45,272
0
W
9,479
5,471
0
3,013
6,996
2,811
1,481
828
6,168
0
71,977
W
4,554
1,179
1,452
1,042
7,805
5,597
335
2,679
4,998
16,177
0
L
Chang'e
frede-_-16
Chang'e
6,036
99
282
4,717
10,634
3,485
324
200
10,434
54,842
0
L
Charybdis
iSoaDy
Charybdis
5,029
2,127
0
2,932
10,340
2,367
0
1,603
8,737
0
36,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,655
Gold Earned
42,171
439
Minions Killed
472
0
Camps Cleared
0
1,475,438
Distance Traveled
1,484,752
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,810
454
44
3
0
290,338
7
W
Arachne
9,862
657
115
8
0
375,253
3
L
Nemesis
7,457
497
106
7
0
350,476
1
W
Charybdis
8,371
558
103
7
0
254,681
3
L
Achilles
8,879
592
111
7
0
275,875
4
W
Janus
8,526
568
97
6
0
291,354
4
W
Izanami
8,640
576
129
9
0
283,336
3
W
Yemoja
6,772
451
28
2
0
280,128
2
L
Chang'e
7,842
523
107
7
0
296,239
6
L
Charybdis
6,667
444
71
5
0
262,510
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role