Player Matchup

Anubis
Anubis
BlindingCHODA
Anubis
Level 16
God Stats
14W - 17L
1,473 SR
Queue Stats
29W - 36L
1,313 Elo+
Party 2
Sol
Sol
Kstreetz12
Sol
Level 29
God Stats
4W - 8L
1,527 SR
Queue Stats
113W - 115L
1,422 Elo+
Party 2
Guan Yu
Guan Yu
Tomatosniper679
Guan Yu
Level 8
God Stats
0W - 1L
1,741 SR
Queue Stats
1W - 1L
1,771 Elo+
Solo
Hercules
Hercules
sports_freak0108
Hercules
Level 17
God Stats
8W - 11L
1,531 SR
Queue Stats
39W - 46L
1,475 Elo+
Party 1
Artio
Artio
yungvince7203
Artio
Level 27
God Stats
5W - 7L
1,526 SR
Queue Stats
75W - 80L
1,387 Elo+
Party 1
Team Averages
Level 19
1,559 SR
1,474 Elo+

VS

Team Averages
Level 20
1,539 SR
1,547 Elo+
Amaterasu
Amaterasu
Closzx___
Amaterasu
Level 7
God Stats
3W - 0L
1,772 SR
Queue Stats
5W - 0L
1,739 Elo+
Solo
Raijin
Raijin
PacDacK
Raijin
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 95L
1,550 Elo+
Solo
Danzaburou
Danzaburou
The Drippy Kid
Danzaburou
Level 24
God Stats
9W - 8L
1,532 SR
Queue Stats
41W - 35L
1,480 Elo+
Solo
Terra
Terra
ViTaMiNsCrY
Terra
Level 27
God Stats
19W - 6L
1,697 SR
Queue Stats
217W - 246L
1,491 Elo+
Solo
Loki
Loki
Youtube-Lamb
Loki
Level 15
God Stats
8W - 8L
1,192 SR
Queue Stats
74W - 87L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
7,719
482
7,288
13,280
6,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 0
7,494
468
12,404
11,528
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 10 / 0
6,193
387
3,407
14,645
8,104
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 8 / 1
6,113
382
5,711
13,220
9,251
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 0
6,598
412
5,845
15,217
13,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Closzx___
Amaterasu
12
2 / 1 / 8
7,178
449
4,184
8,885
5,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Raijin
PacDacK
Raijin
14
7 / 2 / 6
8,636
540
12,941
9,855
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
The Drippy Kid
Danzaburou
13
6 / 3 / 10
8,309
519
10,593
11,825
3,775
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 0 / 11
7,749
484
7,014
12,655
9,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
6 / 0 / 3
9,032
565
6,852
10,061
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
6
Kills
27
31
Deaths
6
1
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Amaterasu
Closzx___
Amaterasu
2
1
8
6
L
1
3
0
0.33
W
Raijin
PacDacK
Raijin
7
2
6
5
W
Danzaburou
The Drippy Kid
Danzaburou
6
3
10
3.67
L
0
10
0
0
W
6
0
11
11.5
W
6
0
3
7.5
L
1
8
1
0.19
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,655
Damage
41,584
67,890
Taken
53,281
40,703
Mitigated
24,920
16,273
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,288
919
0
3,858
13,280
6,622
631
6,316
6,542
34,913
0
W
Amaterasu
Closzx___
Amaterasu
4,184
1,964
0
3,636
8,885
5,299
665
4,901
3,984
0
18,410
L
12,404
3,112
40
5,605
11,528
3,694
1,662
2,605
8,765
50,486
0
W
Raijin
PacDacK
Raijin
12,941
1,877
0
1,106
9,855
2,899
982
4,575
5,280
47,711
0
W
Danzaburou
The Drippy Kid
Danzaburou
10,593
5,871
0
4,943
11,825
3,775
2,745
6,368
5,457
0
38,454
L
3,407
961
204
936
14,645
8,104
0
2,274
12,199
6,143
29,528
W
7,014
1,339
2,477
4,863
12,655
9,523
901
6,711
5,944
18,220
0
W
6,852
2,223
0
3,654
10,061
3,424
91
3,607
6,454
0
56,515
L
5,711
1,872
0
1,979
13,220
9,251
0
4,080
8,876
0
23,817
L
5,845
927
281
3,370
15,217
13,032
0
3,753
11,439
23,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,117
Gold Earned
40,904
271
Minions Killed
304
0
Camps Cleared
0
1,340,038
Distance Traveled
1,508,795
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,719
482
56
4
0
246,773
0
W
Amaterasu
7,178
449
30
2
0
306,099
5
L
Sol
7,494
468
100
6
0
280,535
1
W
Raijin
8,636
540
92
6
0
280,140
1
W
Danzaburou
8,309
519
57
4
0
274,076
6
L
Guan Yu
6,193
387
46
3
0
259,172
0
W
Terra
7,749
484
27
2
0
325,679
1
W
Loki
9,032
565
98
6
0
322,801
4
L
Hercules
6,113
382
30
2
0
269,417
1
L
Artio
6,598
412
39
2
0
284,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role