Player Matchup

Gilgamesh
Gilgamesh
DaDanishDood
Gilgamesh
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,283 Elo+
Party 3
Bakasura
Bakasura
JaberwockD
Bakasura
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,815 Elo+
Party 2
Ra
Ra
KikaLV
Ra
Level 42
God Stats
1W - 1L
1,346 SR
Queue Stats
11W - 10L
1,616 Elo+
Party 2
Baron Samedi
Baron Samedi
ragenik
Baron Samedi
Level 129
God Stats
1W - 0L
1,459 SR
Queue Stats
113W - 96L
1,620 Elo+
Party 2
Nemesis
Nemesis
wallabyiestea
Nemesis
Level 17
God Stats
2W - 0L
1,673 SR
Queue Stats
4W - 4L
1,280 Elo+
Party 3
Team Averages
Level 60
1,495 SR
1,523 Elo+

VS

Team Averages
Level 59
1,528 SR
1,474 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FHOlsen
Agni
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,311 Elo+
Party 1
Merlin
Merlin
MadsHT
Merlin
Level 24
God Stats
0W - 2L
1,492 SR
Queue Stats
3W - 6L
1,449 Elo+
Party 1
Discordia
Discordia
retiredfromhon
Discordia
Level 11
God Stats
4W - 2L
1,643 SR
Queue Stats
5W - 4L
1,554 Elo+
Party 1
Loki
Loki
wilsky
Loki
Level 47
God Stats
1W - 3L
1,504 SR
Queue Stats
2W - 4L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaDanishDood
Gilgamesh
17
4 / 2 / 14
10,300
1,030
9,769
10,555
9,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
JaberwockD
Bakasura
17
7 / 2 / 13
10,748
1,075
6,577
10,487
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
17
10 / 0 / 7
11,544
1,154
13,145
9,129
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ragenik
Baron Samedi
17
4 / 1 / 17
10,317
1,032
15,955
13,334
7,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
17
2 / 1 / 15
9,795
980
9,475
14,214
5,467
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

273

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
0 / 4 / 6
9,221
922
6,012
16,197
19,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
FHOlsen
Agni
15
2 / 8 / 3
9,349
935
11,127
11,133
3,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
MadsHT
Merlin
16
1 / 2 / 4
9,554
955
15,230
9,013
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
retiredfromhon
Discordia
15
3 / 5 / 3
9,980
998
13,346
10,339
3,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
wilsky
Loki
15
0 / 8 / 4
8,876
888
7,427
13,280
4,864
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
26
27
Kills
6
6
Deaths
27
66
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
6
0.75
W
Gilgamesh
DaDanishDood
Gilgamesh
4
2
14
5.5
L
Agni
FHOlsen
Agni
2
8
3
0.44
W
Bakasura
JaberwockD
Bakasura
7
2
13
6.75
W
Ra
10
0
7
13.5
L
Merlin
MadsHT
Merlin
1
2
4
1.5
W
Baron Samedi
ragenik
Baron Samedi
4
1
17
12.5
L
Discordia
retiredfromhon
Discordia
3
5
3
0.9
W
Nemesis
2
1
15
9.5
L
Loki
wilsky
Loki
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,921
Damage
53,142
57,719
Taken
59,962
29,511
Mitigated
34,558
19,487
Healing
2,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,012
735
0
690
16,197
19,120
0
7,362
8,247
0
25,048
W
Gilgamesh
DaDanishDood
Gilgamesh
9,769
1,547
444
1,520
10,555
9,221
0
7,227
3,328
4,191
14,463
L
Agni
FHOlsen
Agni
11,127
210
0
42
11,133
3,620
0
5,505
5,074
24,527
0
W
Bakasura
JaberwockD
Bakasura
6,577
4,734
0
807
10,487
4,161
0
8,694
1,793
0
9,328
W
Ra
13,145
454
3,297
3,410
9,129
3,472
0
5,483
3,646
44,244
0
L
Merlin
MadsHT
Merlin
15,230
1,809
0
928
9,013
3,230
0
4,187
4,659
46,750
0
W
Baron Samedi
ragenik
Baron Samedi
15,955
862
3,381
5,295
13,334
7,190
0
8,181
5,153
29,968
0
L
Discordia
retiredfromhon
Discordia
13,346
1,204
0
165
10,339
3,724
0
4,831
5,343
31,373
0
W
Nemesis
9,475
1,777
0
1,333
14,214
5,467
0
10,118
4,096
0
20,016
L
Loki
wilsky
Loki
7,427
2,382
0
200
13,280
4,864
0
8,873
4,102
0
18,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,704
Gold Earned
46,980
172
Minions Killed
182
6
Camps Cleared
7
1,130,918
Distance Traveled
945,379
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,221
922
26
3
1
202,623
0
W
Gilgamesh
10,300
1,030
22
2
2
207,328
0
L
Agni
9,349
935
37
4
0
168,587
0
W
Bakasura
10,748
1,075
19
2
1
237,199
1
W
Ra
11,544
1,154
80
8
2
229,946
1
L
Merlin
9,554
955
60
6
3
190,060
0
W
Baron Samedi
10,317
1,032
30
3
1
209,741
0
L
Discordia
9,980
998
40
4
0
186,796
5
W
Nemesis
9,795
980
21
2
0
246,704
0
L
Loki
8,876
888
19
2
3
197,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role