Player Matchup

Ares
Ares
Silver III
ATS FLUX
Ares
Silver III
Level 63
God Stats
1W - 2L
1,423 SR
Queue Stats
15W - 22L
1,215 MMR
Solo
Sol
Sol
Silver II
Forever2290
Sol
Silver II
Level 84
God Stats
5W - 5L
1,471 SR
Queue Stats
217W - 233L
1,084 MMR
Party 1
Thanatos
Thanatos
Gold V
SM Senseii
Thanatos
Gold V
Level 92
God Stats
16W - 11L
1,518 SR
Queue Stats
71W - 67L
1,412 MMR
Party 1
Izanami
Izanami
Silver I
ShadowIceFox
Izanami
Silver I
Level 128
God Stats
2W - 0L
1,933 SR
Queue Stats
48W - 49L
1,196 MMR
Solo
Ravana
Ravana
Gold V
YaBoiJT06
Ravana
Gold V
Level 82
God Stats
14W - 11L
1,653 SR
Queue Stats
75W - 80L
1,281 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 90
1,600 SR
1,238 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,607 SR
1,237 MMR
Ne Zha
Ne Zha
Silver V
CasualXRestless
Ne Zha
Silver V
Level 45
God Stats
0W - 1L
1,664 SR
Queue Stats
8W - 20L
1,149 MMR
Solo
Janus
Janus
Gold V
IHateWards
Janus
Gold V
Level 126
God Stats
2W - 3L
1,648 SR
Queue Stats
289W - 285L
1,287 MMR
Solo
Bacchus
Bacchus
Silver III
LambShanks42
Bacchus
Silver III
Level 68
God Stats
5W - 16L
1,507 SR
Queue Stats
31W - 34L
1,204 MMR
Solo
Sylvanus
Sylvanus
Gold V
VIVAVIAZUS
Sylvanus
Gold V
Level 159
God Stats
453W - 383L
1,581 SR
Queue Stats
656W - 657L
1,277 MMR
Solo
Heimdallr
Heimdallr
Silver I
okB4UShout
Heimdallr
Silver I
Level 89
God Stats
9W - 3L
1,633 SR
Queue Stats
156W - 150L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 4 / 2
7,162
377
4,170
15,788
9,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
3 / 0 / 4
11,632
612
8,130
9,921
3,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
SM Senseii
Thanatos
17
8 / 1 / 2
10,573
556
9,313
13,736
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ShadowIceFox
Izanami
16
0 / 1 / 2
9,183
483
4,127
7,389
2,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
YaBoiJT06
Ravana
19
4 / 0 / 4
11,382
599
13,313
11,385
10,512
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
TiamatGilgameshAthenaMorgan Le FayArachne

VS

Bans
ArtemisDanzaburouOdinPersephoneCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
8,197
431
1,693
10,825
3,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
17
2 / 2 / 1
10,168
535
5,864
7,720
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
LambShanks42
Bacchus
12
0 / 1 / 5
8,017
422
5,970
11,629
11,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
VIVAVIAZUS
Sylvanus
14
0 / 5 / 0
8,927
470
7,233
14,895
8,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
okB4UShout
Heimdallr
17
3 / 3 / 2
10,029
528
15,457
14,418
5,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
6
6
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
0
4
2
0.25
L
1
4
1
0.38
W
3
0
4
5
L
Janus
2
2
1
1.25
L
Bacchus
LambShanks42
Bacchus
0
1
5
2.5
W
Thanatos
SM Senseii
Thanatos
8
1
2
9
W
Izanami
ShadowIceFox
Izanami
0
1
2
1
L
Sylvanus
VIVAVIAZUS
Sylvanus
0
5
0
0
W
Ravana
YaBoiJT06
Ravana
4
0
4
6
L
Heimdallr
okB4UShout
Heimdallr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,053
Damage
36,217
58,219
Taken
59,487
31,443
Mitigated
30,187
28,298
Healing
15,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,170
281
0
0
15,788
9,198
220
3,202
12,537
21,041
0
L
1,693
788
0
2,262
10,825
3,172
0
2,374
8,451
0
46,043
W
8,130
1,563
0
4,966
9,921
3,291
1,842
3,426
6,281
93,032
0
L
Janus
5,864
63
0
515
7,720
2,178
0
2,911
4,809
77,346
0
L
Bacchus
LambShanks42
Bacchus
5,970
623
0
2,548
11,629
11,157
0
2,305
9,229
29,023
0
W
Thanatos
SM Senseii
Thanatos
9,313
874
0
14,317
13,736
6,290
601
2,958
10,738
0
75,452
W
Izanami
ShadowIceFox
Izanami
4,127
3,061
0
2,617
7,389
2,152
3,060
1,901
5,431
0
64,311
L
Sylvanus
VIVAVIAZUS
Sylvanus
7,233
2,571
0
6,008
14,895
8,607
60
0
14,895
45,115
11,412
W
Ravana
YaBoiJT06
Ravana
13,313
3,743
0
6,398
11,385
10,512
372
5,409
5,954
0
80,203
L
Heimdallr
okB4UShout
Heimdallr
15,457
9,680
0
4,283
14,418
5,073
390
5,048
9,301
0
98,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
45,338
609
Minions Killed
571
0
Camps Cleared
0
1,939,731
Distance Traveled
1,632,867
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,162
377
20
1
0
388,814
4
L
Ne Zha
8,197
431
84
4
0
330,593
4
W
Sol
11,632
612
178
9
0
387,567
1
L
Janus
10,168
535
156
8
0
371,523
2
L
Bacchus
8,017
422
38
2
0
361,265
7
W
Thanatos
10,573
556
109
6
0
433,574
4
W
Izanami
9,183
483
144
8
0
342,587
5
L
Sylvanus
8,927
470
130
7
0
223,744
5
W
Ravana
11,382
599
158
8
0
387,189
5
L
Heimdallr
10,029
528
163
9
0
345,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role