Player Matchup

Jormungandr
Jormungandr
Ex0tix20
Jormungandr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,324 Elo+
Solo
Da Ji
Da Ji
XIzzythefoxX
Da Ji
Level 4
God Stats
1W - 4L
1,308 SR
Queue Stats
1W - 7L
1,100 Elo+
Solo
Apollo
Apollo
Young4KeyZz
Apollo
Level 28
God Stats
1W - 0L
1,639 SR
Queue Stats
2W - 1L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
puggleKIA
Ao Kuang
Level 28
God Stats
2W - 0L
1,712 SR
Queue Stats
130W - 136L
1,344 Elo+
Party 1
Nemesis
Nemesis
renderingforest
Nemesis
Level 18
God Stats
10W - 8L
1,442 SR
Queue Stats
56W - 53L
1,372 Elo+
Party 1
Team Averages
Level 17
1,520 SR
1,316 Elo+

VS

Team Averages
Level 11
1,497 SR
1,340 Elo+
Cthulhu
Cthulhu
DrowninNMuf
Cthulhu
Level 7
God Stats
10W - 6L
1,797 SR
Queue Stats
72W - 63L
1,354 Elo+
Solo
Artemis
Artemis
EreggBr
Artemis
Level 13
God Stats
10W - 11L
1,413 SR
Queue Stats
50W - 62L
1,291 Elo+
Solo
Yemoja
Yemoja
GizmoTheWizard
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,373 Elo+
Solo
Da Ji
Da Ji
MoonAngelz
Da Ji
Level 15
God Stats
10W - 13L
1,503 SR
Queue Stats
70W - 74L
1,383 Elo+
Solo
Chang'e
Chang'e
a7exanderr_
Chang'e
Level 7
God Stats
0W - 3L
1,273 SR
Queue Stats
6W - 13L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ex0tix20
Jormungandr
20
0 / 8 / 20
12,597
969
8,661
24,613
21,402
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 13 / 13
13,177
1,014
14,594
22,667
8,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
20
14 / 8 / 18
17,106
1,316
39,759
21,640
8,180
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ao Kuang
puggleKIA
Ao Kuang
20
13 / 9 / 18
16,067
1,236
21,577
30,697
10,807
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
13 / 7 / 19
16,803
1,293
33,365
22,609
9,488
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

2

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrowninNMuf
Cthulhu
20
16 / 8 / 18
15,154
1,166
17,754
34,040
37,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
EreggBr
Artemis
20
5 / 13 / 28
13,581
1,045
22,842
22,254
11,704
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 3 / 32
13,324
1,025
10,161
15,556
20,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
20
11 / 9 / 22
15,100
1,162
29,162
23,887
13,782
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
a7exanderr_
Chang'e
20
10 / 11 / 25
14,954
1,150
29,231
27,831
21,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
170
44
Kills
45
45
Deaths
44
88
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DrowninNMuf
Cthulhu
16
8
18
3.13
L
Artemis
EreggBr
Artemis
5
13
28
1.46
W
Jormungandr
Ex0tix20
Jormungandr
0
8
20
1.25
L
3
3
32
6.33
L
Da Ji
11
9
22
2.44
W
4
13
13
0.81
W
Apollo
14
8
18
2.88
L
Chang'e
a7exanderr_
Chang'e
10
11
25
2.05
W
Ao Kuang
puggleKIA
Ao Kuang
13
9
18
2.44
W
13
7
19
3.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,956
Damage
109,150
122,226
Taken
123,568
58,092
Mitigated
104,684
16,487
Healing
20,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DrowninNMuf
Cthulhu
17,754
2,962
525
4,917
34,040
37,802
0
8,460
25,580
33,811
0
L
Artemis
EreggBr
Artemis
22,842
11,794
34
1,941
22,254
11,704
0
6,385
15,869
0
45,258
W
Jormungandr
Ex0tix20
Jormungandr
8,661
2,109
0
49
24,613
21,402
0
9,758
14,486
27,178
0
L
10,161
2,985
3,258
1,102
15,556
20,364
0
2,591
12,965
19,764
0
L
Da Ji
29,162
7,568
0
1,212
23,887
13,782
0
3,646
20,241
0
52,012
W
14,594
4,741
0
376
22,667
8,215
0
7,927
13,466
0
33,052
W
Apollo
39,759
33,173
0
3,646
21,640
8,180
0
8,785
12,657
0
76,822
L
Chang'e
a7exanderr_
Chang'e
29,231
5,682
4,031
3,523
27,831
21,032
0
9,156
18,675
39,535
0
W
Ao Kuang
puggleKIA
Ao Kuang
21,577
7,197
407
8,000
30,697
10,807
0
16,959
13,416
34,112
0
W
33,365
22,978
0
4,009
22,609
9,488
0
12,402
9,493
0
44,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,750
Gold Earned
72,113
206
Minions Killed
190
1
Camps Cleared
0
1,183,673
Distance Traveled
1,018,577
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,154
1,166
47
4
0
209,737
0
L
Artemis
13,581
1,045
33
3
0
173,625
0
W
Jormungandr
12,597
969
42
3
0
191,074
0
L
Yemoja
13,324
1,025
20
2
0
216,834
1
L
Da Ji
15,100
1,162
61
5
0
233,317
0
W
Da Ji
13,177
1,014
41
3
0
196,686
0
W
Apollo
17,106
1,316
71
5
0
235,147
0
L
Chang'e
14,954
1,150
29
2
0
185,064
0
W
Ao Kuang
16,067
1,236
24
2
1
252,191
0
W
Nemesis
16,803
1,293
28
2
0
308,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role