Player Matchup

Camazotz
Camazotz
King_co15
Camazotz
Level 127
God Stats
9W - 16L
1,182 SR
Queue Stats
561W - 539L
1,503 Elo+
Solo
Terra
Terra
TensiveG1
Terra
Level 105
God Stats
2W - 3L
1,552 SR
Queue Stats
16W - 22L
1,562 Elo+
Party 2
King Arthur
King Arthur
itchybman
King Arthur
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 56L
1,479 Elo+
Solo
Neith
Neith
xRampvge
Neith
Level 84
God Stats
0W - 3L
1,794 SR
Queue Stats
2W - 7L
1,430 Elo+
Party 2
Scylla
Scylla
xl Badboyy lx
Scylla
Level 87
God Stats
0W - 3L
1,379 SR
Queue Stats
11W - 14L
1,474 Elo+
Party 2
Team Averages
Level 98
1,481 SR
1,490 Elo+

VS

Team Averages
Level 113
1,524 SR
1,506 Elo+
Athena
Athena
A Nova Legend
Athena
Level 65
God Stats
3W - 6L
1,389 SR
Queue Stats
283W - 288L
1,518 Elo+
Party 1
Odin
Odin
Binvoyondont
Odin
Level 126
God Stats
9W - 4L
1,815 SR
Queue Stats
184W - 177L
1,509 Elo+
Solo
Zhong Kui
Zhong Kui
DblChinGasm
Zhong Kui
Level 106
God Stats
30W - 32L
1,513 SR
Queue Stats
315W - 322L
1,497 Elo+
Party 1
Anhur
Anhur
FrosttPyre
Anhur
Level 136
God Stats
8W - 12L
1,371 SR
Queue Stats
457W - 452L
1,531 Elo+
Party 3
Ravana
Ravana
Young__Gun_1995
Ravana
Level 130
God Stats
2W - 1L
1,532 SR
Queue Stats
431W - 425L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
King_co15
Camazotz
13
2 / 5 / 2
8,032
502
6,285
17,259
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
TensiveG1
Terra
10
1 / 4 / 0
6,593
412
5,619
11,405
11,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
itchybman
King Arthur
13
1 / 7 / 1
7,798
487
6,230
13,072
9,277
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
xRampvge
Neith
12
0 / 2 / 1
7,330
458
6,112
9,380
2,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 1
7,586
474
7,406
9,269
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 10
7,352
460
6,087
11,884
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
11 / 0 / 3
9,665
604
11,929
11,859
12,038
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
DblChinGasm
Zhong Kui
15
1 / 0 / 1
8,523
533
7,992
9,980
7,929
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
16
4 / 2 / 3
9,636
602
6,190
9,021
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 10
9,009
563
11,048
9,933
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
21
22
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
W
11
0
3
12.5
W
Zhong Kui
DblChinGasm
Zhong Kui
1
0
1
1.5
W
Anhur
4
2
3
2.75
L
Camazotz
King_co15
Camazotz
2
5
2
0.6
L
Terra
TensiveG1
Terra
1
4
0
0.25
W
4
2
10
4.5
L
King Arthur
itchybman
King Arthur
1
7
1
0.21
L
Neith
xRampvge
Neith
0
2
1
0.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,652
Damage
43,246
60,385
Taken
52,677
31,164
Mitigated
36,841
17,296
Healing
19,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,087
1,839
0
2,234
11,884
9,713
0
3,121
8,679
18,996
0
W
11,929
2,409
0
5,107
11,859
12,038
39
1,192
10,623
0
46,814
W
Zhong Kui
DblChinGasm
Zhong Kui
7,992
985
94
6,702
9,980
7,929
619
1,210
8,770
64,138
0
W
Anhur
6,190
3,673
0
2,396
9,021
3,341
148
4,716
4,001
0
76,553
L
Camazotz
King_co15
Camazotz
6,285
2,006
0
8,803
17,259
5,244
0
1,146
15,807
0
49,289
L
Terra
TensiveG1
Terra
5,619
1,077
952
2,899
11,405
11,721
29
4,688
6,610
27,447
0
W
11,048
4,432
511
2,581
9,933
3,820
0
2,242
7,579
0
67,492
L
King Arthur
itchybman
King Arthur
6,230
1,142
0
0
13,072
9,277
648
911
11,544
0
43,339
L
Neith
xRampvge
Neith
6,112
2,766
0
3,412
9,380
2,581
84
6,847
2,486
0
47,904
L
7,406
569
0
1,230
9,269
2,341
81
487
8,640
41,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
44,185
418
Minions Killed
519
0
Camps Cleared
0
1,475,314
Distance Traveled
1,521,964
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,352
460
33
2
0
309,342
4
W
Odin
9,665
604
90
6
0
306,289
3
W
Zhong Kui
8,523
533
137
9
0
275,986
3
W
Anhur
9,636
602
146
9
0
299,621
4
L
Camazotz
8,032
502
87
5
0
327,219
0
L
Terra
6,593
412
48
3
0
316,170
1
W
Ravana
9,009
563
113
7
0
330,726
0
L
King Arthur
7,798
487
103
6
0
269,825
3
L
Neith
7,330
458
102
6
0
265,573
2
L
Scylla
7,586
474
78
5
0
296,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role