Player Matchup

Bacchus
Bacchus
For--Valhalla
Bacchus
Level 149
God Stats
0W - 1L
1,729 SR
Queue Stats
7W - 13L
1,469 Elo+
Party 2
Fenrir
Fenrir
Jiirhen
Fenrir
Level 28
God Stats
1W - 1L
1,701 SR
Queue Stats
3W - 10L
1,383 Elo+
Party 2
Medusa
Medusa
UbetShesWet
Medusa
Level 42
God Stats
15W - 12L
1,669 SR
Queue Stats
585W - 615L
1,483 Elo+
Solo
Nike
Nike
Valad_Tepes
Nike
Level 34
God Stats
11W - 12L
1,562 SR
Queue Stats
138W - 153L
1,516 Elo+
Solo
Anubis
Anubis
lTortilllal
Anubis
Level 46
God Stats
15W - 8L
1,662 SR
Queue Stats
159W - 144L
1,530 Elo+
Solo
Team Averages
Level 60
1,665 SR
1,476 Elo+

VS

Team Averages
Level 92
1,528 SR
1,514 Elo+
Chang'e
Chang'e
 
Chang'e
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
OsO Timeless
Set
Level 129
God Stats
6W - 4L
1,585 SR
Queue Stats
94W - 80L
1,512 Elo+
Party 1
Khepri
Khepri
Pug Life360
Khepri
Level 146
God Stats
2W - 4L
1,503 SR
Queue Stats
104W - 109L
1,525 Elo+
Party 1
Neith
Neith
Resurct
Neith
Level 25
God Stats
5W - 3L
1,551 SR
Queue Stats
10W - 7L
1,557 Elo+
Party 1
Cerberus
Cerberus
x5ANDFAMxXB1
Cerberus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 274L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
0 / 3 / 1
4,122
515
2,766
5,316
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Jiirhen
Fenrir
8
1 / 0 / 0
4,513
564
915
3,839
1,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
8
2 / 2 / 0
4,643
580
4,297
4,362
1,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,461
558
1,616
4,167
1,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
7
1 / 1 / 0
4,271
534
1,802
3,725
1,758
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 1 / 1
4,850
606
2,452
5,537
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
4 / 1 / 2
5,323
665
3,469
5,096
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
7
2 / 0 / 3
4,580
573
2,244
4,123
2,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Resurct
Neith
6
0 / 2 / 4
4,030
504
1,564
3,709
830
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cerberus
x5ANDFAMxXB1
Cerberus
10
1 / 0 / 1
5,531
691
1,552
3,243
2,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
4
Kills
7
7
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
1
1
0.5
L
Bacchus
0
3
1
0.17
L
Fenrir
Jiirhen
Fenrir
1
0
0
1
W
4
1
2
5
W
Khepri
2
0
3
3.5
W
Neith
Resurct
Neith
0
2
4
1
L
Medusa
2
2
0
1
L
0
1
0
0
L
Anubis
1
1
0
1
W
Cerberus
x5ANDFAMxXB1
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,396
Damage
11,281
21,409
Taken
21,708
8,962
Mitigated
8,602
5,488
Healing
8,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,452
422
413
3,514
5,537
1,265
210
2,001
3,536
25,923
0
L
Bacchus
2,766
490
95
997
5,316
3,811
0
1,677
3,639
11,646
0
L
Fenrir
Jiirhen
Fenrir
915
183
0
536
3,839
1,134
0
639
3,200
0
21,885
W
3,469
2,440
0
859
5,096
2,159
0
1,161
3,935
0
22,648
W
Khepri
2,244
584
0
797
4,123
2,037
0
793
3,330
11,143
0
W
Neith
Resurct
Neith
1,564
491
0
612
3,709
830
0
818
2,891
0
14,004
L
Medusa
4,297
2,234
0
1,215
4,362
1,214
68
1,051
3,311
0
28,048
L
1,616
246
0
651
4,167
1,045
0
1,552
2,615
0
19,895
L
Anubis
1,802
299
0
1,994
3,725
1,758
0
1,329
2,396
18,388
0
W
Cerberus
x5ANDFAMxXB1
Cerberus
1,552
89
0
1,849
3,243
2,311
0
61
3,182
24,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,010
Gold Earned
24,314
206
Minions Killed
210
0
Camps Cleared
0
718,023
Distance Traveled
759,631
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,850
606
51
6
0
145,595
3
L
Bacchus
4,122
515
20
3
0
140,488
1
L
Fenrir
4,513
564
53
7
0
164,311
0
W
Set
5,323
665
46
6
0
166,213
0
W
Khepri
4,580
573
14
2
0
163,318
2
W
Neith
4,030
504
27
3
0
139,753
0
L
Medusa
4,643
580
45
6
0
128,010
1
L
Nike
4,461
558
48
6
0
166,926
4
L
Anubis
4,271
534
40
5
0
118,288
1
W
Cerberus
5,531
691
72
9
0
144,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role