Player Matchup

Gilgamesh
Gilgamesh
Captn Juuzo
Gilgamesh
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Solo
He Bo
He Bo
Debiruita
He Bo
Level 74
God Stats
0W - 1L
1,716 SR
Queue Stats
132W - 181L
1,383 Elo+
Solo
Fafnir
Fafnir
KingRock5819
Fafnir
Level 29
God Stats
0W - 1L
1,566 SR
Queue Stats
10W - 18L
1,345 Elo+
Solo
Team Averages
Level 70
1,594 SR
1,409 Elo+

VS

Team Averages
Level 83
1,516 SR
1,464 Elo+
Apollo
Apollo
dr_Noah-DB
Apollo
Level 103
God Stats
2W - 2L
1,720 SR
Queue Stats
133W - 125L
1,594 Elo+
Party 1
Osiris
Osiris
meto0110522
Osiris
Level 105
God Stats
1W - 1L
1,327 SR
Queue Stats
105W - 116L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
rubencillo1710
Baron Samedi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Captn Juuzo
Gilgamesh
12
4 / 7 / 3
9,678
605
14,949
26,106
25,753
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
Debiruita
He Bo
13
3 / 11 / 4
10,028
627
11,036
16,892
5,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
11
0 / 9 / 5
8,819
551
7,043
21,638
26,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
dr_Noah-DB
Apollo
17
17 / 1 / 9
13,195
825
32,833
19,437
8,316
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Osiris
14
8 / 1 / 13
11,779
736
11,522
15,322
15,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
rubencillo1710
Baron Samedi
13
2 / 6 / 17
10,712
670
11,167
13,786
5,601
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
7
Kills
27
27
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Captn Juuzo
Gilgamesh
4
7
3
0.79
L
He Bo
Debiruita
He Bo
3
11
4
0.45
L
Fafnir
0
9
5
0.28
W
Apollo
dr_Noah-DB
Apollo
17
1
9
21.5
W
Osiris
8
1
13
14.5
W
Baron Samedi
rubencillo1710
Baron Samedi
2
6
17
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,028
Damage
55,522
64,636
Taken
48,545
57,884
Mitigated
29,781
10,865
Healing
20,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Captn Juuzo
Gilgamesh
14,949
3,199
270
3,982
26,106
25,753
0
4,980
21,126
0
28,499
L
He Bo
Debiruita
He Bo
11,036
574
338
2,594
16,892
5,785
0
1,862
15,030
39,397
0
L
Fafnir
7,043
2,747
491
3,190
21,638
26,346
0
4,325
17,313
17,613
0
W
Apollo
dr_Noah-DB
Apollo
32,833
25,212
0
12,358
19,437
8,316
1,261
7,027
12,410
0
75,585
W
Osiris
11,522
3,065
0
2,017
15,322
15,864
0
6,471
8,851
0
27,698
W
Baron Samedi
rubencillo1710
Baron Samedi
11,167
2,609
2,099
4,482
13,786
5,601
784
5,888
7,898
28,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
35,686
88
Minions Killed
147
2
Camps Cleared
10
791,006
Distance Traveled
867,216
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,678
605
20
1
2
294,602
5
L
He Bo
10,028
627
50
3
0
244,621
6
L
Fafnir
8,819
551
18
1
0
251,783
3
W
Apollo
13,195
825
89
6
5
284,145
3
W
Osiris
11,779
736
25
2
2
327,088
0
W
Baron Samedi
10,712
670
33
2
3
255,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role