Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FACX_Whisper
Gilgamesh
Level 88
God Stats
6W - 2L
1,721 SR
Queue Stats
44W - 52L
1,472 Elo+
Party 1
Bacchus
Bacchus
JoJoRT
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Janus
Janus
Jsoule
Janus
Level 89
God Stats
0W - 1L
1,232 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
rel0j
Neith
Level 20
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 2L
1,395 Elo+
Party 3
Team Averages
Level 64
1,533 SR
1,473 Elo+

VS

Team Averages
Level 80
1,484 SR
1,432 Elo+
Da Ji
Da Ji
 
Da Ji
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
FR3SC0000
Xbalanque
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 132L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
Itadakimas4
Baron Samedi
Level 56
God Stats
149W - 204L
1,348 SR
Queue Stats
610W - 737L
1,399 Elo+
Solo
Chronos
Chronos
Studder
Chronos
Level 139
God Stats
34W - 39L
1,556 SR
Queue Stats
138W - 142L
1,399 Elo+
Solo
Cthulhu
Cthulhu
TrashManzzz
Cthulhu
Level 29
God Stats
43W - 33L
1,515 SR
Queue Stats
59W - 55L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 3 / 1
6,510
501
4,297
8,630
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
FACX_Whisper
Gilgamesh
12
4 / 4 / 2
7,421
571
5,698
8,756
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
JoJoRT
Bacchus
9
2 / 2 / 4
6,238
480
3,658
10,106
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Jsoule
Janus
1
0 / 1 / 0
4,114
316
0
512
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
rel0j
Neith
11
0 / 0 / 1
6,620
509
3,529
5,593
1,667
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 2 / 4
8,157
627
8,874
9,699
4,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
FR3SC0000
Xbalanque
11
0 / 4 / 4
6,629
510
2,811
7,847
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Itadakimas4
Baron Samedi
13
0 / 1 / 1
7,087
545
4,516
5,641
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Studder
Chronos
12
4 / 1 / 3
7,768
598
3,921
7,442
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
TrashManzzz
Cthulhu
11
1 / 0 / 3
6,539
503
2,084
2,398
1,158
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
10
10
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
1
0.83
W
Da Ji
 
Da Ji
5
2
4
3.5
L
Gilgamesh
FACX_Whisper
Gilgamesh
4
4
2
1.25
W
Xbalanque
FR3SC0000
Xbalanque
0
4
4
0.5
W
Baron Samedi
Itadakimas4
Baron Samedi
0
1
1
0.5
L
Bacchus
JoJoRT
Bacchus
2
2
4
2
L
Janus
Jsoule
Janus
0
1
0
0
W
Chronos
Studder
Chronos
4
1
3
5.5
W
Cthulhu
TrashManzzz
Cthulhu
1
0
3
2.5
L
Neith
rel0j
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,182
Damage
22,206
33,597
Taken
33,027
17,619
Mitigated
14,947
9,125
Healing
11,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,297
507
0
2,390
8,630
4,707
0
1,156
7,408
0
28,176
W
Da Ji
 
Da Ji
8,874
2,558
0
3,150
9,699
4,556
0
1,207
8,361
0
57,306
L
Gilgamesh
FACX_Whisper
Gilgamesh
5,698
2,068
0
1,435
8,756
4,196
0
2,426
6,296
0
37,810
W
Xbalanque
FR3SC0000
Xbalanque
2,811
964
0
786
7,847
2,357
742
1,128
6,674
0
37,065
W
Baron Samedi
Itadakimas4
Baron Samedi
4,516
105
0
2,293
5,641
4,495
0
0
5,342
39,824
0
L
Bacchus
JoJoRT
Bacchus
3,658
509
0
1,907
10,106
6,888
0
2,364
7,742
18,928
0
L
Janus
Jsoule
Janus
0
0
0
0
512
161
0
461
51
0
0
W
Chronos
Studder
Chronos
3,921
1,199
0
4,504
7,442
2,381
1,551
807
6,390
44,691
0
W
Cthulhu
TrashManzzz
Cthulhu
2,084
0
0
466
2,398
1,158
150
516
1,882
24,510
0
L
Neith
rel0j
Neith
3,529
1,864
0
3,393
5,593
1,667
335
3,524
1,579
0
35,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,903
Gold Earned
36,180
244
Minions Killed
380
0
Camps Cleared
0
1,000,883
Distance Traveled
1,257,068
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,510
501
63
5
0
248,169
0
W
Da Ji
8,157
627
103
8
0
290,280
0
L
Gilgamesh
7,421
571
77
6
0
261,439
2
W
Xbalanque
6,629
510
69
5
0
244,512
6
W
Baron Samedi
7,087
545
79
6
0
195,355
0
L
Bacchus
6,238
480
25
2
0
268,421
3
L
Janus
4,114
316
0
0
0
15,102
0
W
Chronos
7,768
598
79
6
0
255,908
5
W
Cthulhu
6,539
503
50
4
0
271,013
1
L
Neith
6,620
509
79
6
0
207,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role