Player Matchup

Ne Zha
Ne Zha
Jthesmart
Ne Zha
Level 109
God Stats
3W - 3L
1,586 SR
Queue Stats
57W - 63L
1,433 Elo+
Party 2
Amaterasu
Amaterasu
The Wood Inc
Amaterasu
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,476 Elo+
Party 2
Discordia
Discordia
essentialc
Discordia
Level 155
God Stats
5W - 1L
1,543 SR
Queue Stats
75W - 92L
1,509 Elo+
Party 2
Team Averages
Level 132
1,543 SR
1,473 Elo+

VS

Team Averages
Level 73
1,526 SR
1,389 Elo+
Hun Batz
Hun Batz
Clympto
Hun Batz
Level 116
God Stats
1W - 3L
1,447 SR
Queue Stats
273W - 301L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
DatflexBlacky
Ah Puch
Level 96
God Stats
10W - 8L
1,630 SR
Queue Stats
318W - 335L
1,462 Elo+
Party 1
Nike
Nike
shotgun_409
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jthesmart
Ne Zha
20
10 / 1 / 8
15,648
680
11,951
19,976
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
The Wood Inc
Amaterasu
17
7 / 7 / 9
15,061
655
11,974
27,103
22,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
essentialc
Discordia
18
4 / 3 / 17
15,511
674
29,848
18,728
6,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Clympto
Hun Batz
16
5 / 7 / 4
13,964
607
16,518
22,040
10,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
17
4 / 6 / 4
13,523
588
18,745
16,807
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 9 / 8
13,163
572
15,998
26,683
21,325
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
21
Kills
11
11
Deaths
22
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Clympto
Hun Batz
5
7
4
1
L
Ah Puch
4
6
4
1
W
Ne Zha
Jthesmart
Ne Zha
10
1
8
14
W
Amaterasu
The Wood Inc
Amaterasu
7
7
9
1.64
W
Discordia
essentialc
Discordia
4
3
17
4.17
L
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,773
Damage
51,261
65,807
Taken
65,530
37,360
Mitigated
36,971
22,073
Healing
8,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Clympto
Hun Batz
16,518
1,737
0
866
22,040
10,517
586
12,053
9,232
0
41,424
L
Ah Puch
18,745
460
0
2,513
16,807
5,129
0
8,558
7,679
78,382
0
W
Ne Zha
Jthesmart
Ne Zha
11,951
1,286
0
7,247
19,976
8,525
1,806
5,326
14,650
0
54,038
W
Amaterasu
The Wood Inc
Amaterasu
11,974
5,777
0
7,808
27,103
22,663
57
7,849
19,254
0
30,963
W
Discordia
essentialc
Discordia
29,848
1,549
879
6,139
18,728
6,172
669
6,551
12,177
87,966
0
L
15,998
3,410
571
4,535
26,683
21,325
0
7,808
18,222
0
43,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,220
Gold Earned
40,650
278
Minions Killed
229
7
Camps Cleared
11
1,312,368
Distance Traveled
1,181,873
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,964
607
44
2
3
407,411
7
L
Ah Puch
13,523
588
137
6
7
407,509
4
W
Ne Zha
15,648
680
77
3
3
487,005
2
W
Amaterasu
15,061
655
37
2
2
385,868
5
W
Discordia
15,511
674
164
7
2
439,495
3
L
Nike
13,163
572
48
2
1
366,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role