Player Matchup

Janus
Janus
DoubleD IIII
Janus
Level 119
God Stats
0W - 5L
1,355 SR
Queue Stats
420W - 439L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
NervousNed
Cthulhu
Level 49
God Stats
2W - 5L
1,389 SR
Queue Stats
207W - 213L
1,489 Elo+
Party 1
Loki
Loki
Noiiro
Loki
Level 23
God Stats
0W - 1L
1,732 SR
Queue Stats
67W - 45L
1,493 Elo+
Party 1
Team Averages
Level 64
1,492 SR
1,511 Elo+

VS

Team Averages
Level 98
1,490 SR
1,433 Elo+
Izanami
Izanami
Fleury971
Izanami
Level 108
God Stats
13W - 8L
1,488 SR
Queue Stats
232W - 335L
1,348 Elo+
Solo
Hades
Hades
VeteranCard6934
Hades
Level 160
God Stats
12W - 10L
1,481 SR
Queue Stats
61W - 59L
1,451 Elo+
Solo
Bellona
Bellona
xXH4ZARD_GoDPRXx
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 6 / 1
8,285
753
7,757
9,258
2,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
NervousNed
Cthulhu
10
3 / 3 / 4
7,133
648
5,807
14,796
8,517
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
Noiiro
Loki
9
0 / 4 / 6
6,732
612
2,846
6,605
1,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fleury971
Izanami
12
5 / 2 / 7
8,671
788
9,391
7,385
2,790
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 4 / 7
8,384
762
11,169
9,252
4,707
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 8
8,114
738
3,449
7,129
6,098
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
12
13
Deaths
8
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
W
Izanami
Fleury971
Izanami
5
2
7
4.25
L
Cthulhu
NervousNed
Cthulhu
3
3
4
1.67
L
Loki
Noiiro
Loki
0
4
6
0.75
W
5
4
7
2.13
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,410
Damage
24,009
30,659
Taken
23,766
12,774
Mitigated
13,595
4,205
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,757
757
0
483
9,258
2,383
0
5,418
3,840
30,046
0
W
Izanami
Fleury971
Izanami
9,391
6,041
0
780
7,385
2,790
1,720
4,738
2,647
0
33,630
L
Cthulhu
NervousNed
Cthulhu
5,807
1,037
58
3,220
14,796
8,517
150
4,954
9,842
14,319
0
L
Loki
Noiiro
Loki
2,846
503
0
444
6,605
1,874
260
1,176
5,429
0
6,089
W
11,169
774
529
2,800
9,252
4,707
363
6,072
3,180
22,981
0
W
3,449
577
0
2,817
7,129
6,098
211
3,965
3,164
0
9,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,150
Gold Earned
25,169
74
Minions Killed
107
4
Camps Cleared
2
576,574
Distance Traveled
520,903
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,285
753
50
5
2
180,179
2
W
Izanami
8,671
788
62
6
2
183,020
1
L
Cthulhu
7,133
648
18
2
0
201,293
2
L
Loki
6,732
612
6
1
2
195,102
2
W
Hades
8,384
762
32
3
0
176,051
4
W
Bellona
8,114
738
13
1
0
161,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role