Player Matchup

Sol
Sol
L AGS L
Sol
Level 148
God Stats
2W - 3L
1,607 SR
Queue Stats
100W - 89L
1,560 Elo+
Solo
Danzaburou
Danzaburou
SingleDad NoJob
Danzaburou
Level 89
God Stats
9W - 11L
1,520 SR
Queue Stats
29W - 37L
1,421 Elo+
Party 3
Achilles
Achilles
TheVapr
Achilles
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,472 Elo+
Party 1
Sylvanus
Sylvanus
YuryaBoi
Sylvanus
Level 90
God Stats
42W - 31L
1,440 SR
Queue Stats
390W - 362L
1,558 Elo+
Party 1
Kali
Kali
xXToxicSOAP69Xx
Kali
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 238L
1,580 Elo+
Party 3
Team Averages
Level 110
1,513 SR
1,518 Elo+

VS

Team Averages
Level 108
1,646 SR
1,537 Elo+
Thanatos
Thanatos
Avariita
Thanatos
Level 67
God Stats
4W - 3L
1,757 SR
Queue Stats
193W - 189L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
Observant-_-
Cthulhu
Level 122
God Stats
4W - 4L
1,837 SR
Queue Stats
555W - 519L
1,548 Elo+
Party 2
Janus
Janus
SSAYM_AHAH
Janus
Level 87
God Stats
2W - 2L
1,359 SR
Queue Stats
162W - 137L
1,531 Elo+
Solo
Izanami
Izanami
WaitingToWakeUp
Izanami
Level 109
God Stats
0W - 4L
1,626 SR
Queue Stats
134W - 113L
1,534 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YoungNoah_
Ah Muzen Cab
Level 157
God Stats
73W - 40L
1,650 SR
Queue Stats
1,647W - 1,523L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
9 / 2 / 0
7,071
707
10,009
7,917
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SingleDad NoJob
Danzaburou
10
3 / 2 / 0
5,874
587
3,620
6,048
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
TheVapr
Achilles
8
0 / 2 / 1
4,820
482
2,107
4,614
3,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
YuryaBoi
Sylvanus
9
0 / 1 / 6
5,196
520
3,365
5,891
3,018
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 0 / 3
6,180
618
2,263
4,844
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Avariita
Thanatos
7
1 / 6 / 1
5,025
503
4,317
9,068
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Observant-_-
Cthulhu
7
1 / 4 / 0
4,937
494
3,720
8,387
3,240
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
8
0 / 2 / 1
4,988
499
1,635
2,749
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 2 / 0
5,610
561
3,708
4,940
1,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
YoungNoah_
Ah Muzen Cab
11
3 / 0 / 0
6,128
613
3,943
4,767
1,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
14
Kills
7
7
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Avariita
Thanatos
1
6
1
0.25
W
Sol
9
2
0
4.5
L
Cthulhu
Observant-_-
Cthulhu
1
4
0
0.25
L
Janus
0
2
1
0.25
W
Danzaburou
SingleDad NoJob
Danzaburou
3
2
0
1.5
W
Achilles
TheVapr
Achilles
0
2
1
0.25
L
2
2
0
1
L
Ah Muzen Cab
YoungNoah_
Ah Muzen Cab
3
0
0
3
W
Sylvanus
YuryaBoi
Sylvanus
0
1
6
3
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,364
Damage
17,323
29,314
Taken
29,911
12,856
Mitigated
10,084
13,028
Healing
11,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Avariita
Thanatos
4,317
1,352
0
4,399
9,068
3,389
0
4,775
4,293
0
22,670
W
Sol
10,009
3,716
0
4,520
7,917
2,032
1,692
2,144
5,625
40,863
0
L
Cthulhu
Observant-_-
Cthulhu
3,720
867
277
1,818
8,387
3,240
0
5,076
3,311
13,277
0
L
Janus
1,635
182
0
720
2,749
791
0
1,647
1,102
20,753
0
W
Danzaburou
SingleDad NoJob
Danzaburou
3,620
1,251
0
1,899
6,048
2,070
871
1,077
4,971
0
24,623
W
Achilles
TheVapr
Achilles
2,107
102
0
1,373
4,614
3,692
120
0
4,614
0
16,191
L
3,708
2,261
0
1,433
4,940
1,312
0
1,132
3,808
0
28,819
L
Ah Muzen Cab
YoungNoah_
Ah Muzen Cab
3,943
1,732
0
3,047
4,767
1,352
0
114
4,181
0
32,014
W
Sylvanus
YuryaBoi
Sylvanus
3,365
1,654
620
2,103
5,891
3,018
0
1,364
4,527
15,145
6,144
W
2,263
998
0
2,513
4,844
2,044
0
562
4,222
0
37,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,141
Gold Earned
26,688
304
Minions Killed
242
0
Camps Cleared
0
953,042
Distance Traveled
879,960
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,025
503
40
4
0
181,500
1
W
Sol
7,071
707
76
8
0
176,854
1
L
Cthulhu
4,937
494
19
2
0
183,048
4
L
Janus
4,988
499
46
5
0
138,120
0
W
Danzaburou
5,874
587
47
5
0
188,931
2
W
Achilles
4,820
482
55
6
0
193,782
0
L
Izanami
5,610
561
76
8
0
183,477
2
L
Ah Muzen Cab
6,128
613
61
6
0
193,815
4
W
Sylvanus
5,196
520
46
5
0
175,708
2
W
Kali
6,180
618
80
8
0
217,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role