Player Matchup

Osiris
Osiris
 
Osiris
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Haddocc
Ares
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 78L
1,669 Elo+
Party 1
Agni
Agni
Jordan0nPC
Agni
Level 100
God Stats
1W - 0L
1,804 SR
Queue Stats
5W - 4L
1,591 Elo+
Party 1
Chaac
Chaac
Yodboo
Chaac
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Hel
Hel
Yodmoo
Hel
Level 89
God Stats
2W - 0L
1,329 SR
Queue Stats
41W - 40L
1,669 Elo+
Party 1
Team Averages
Level 83
1,527 SR
1,586 Elo+

VS

Team Averages
Level 43
1,450 SR
1,457 Elo+
Terra
Terra
Cromer1337
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Tyr
Tyr
DrApfelsaft
Tyr
Level 26
God Stats
0W - 2L
1,385 SR
Queue Stats
17W - 24L
1,379 Elo+
Party 2
Agni
Agni
Paranor147
Agni
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 148L
1,457 Elo+
Party 2
Hercules
Hercules
Snout
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Thunderflyx
Kuzenbo
Level 66
God Stats
1W - 5L
1,363 SR
Queue Stats
59W - 67L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
6 / 3 / 21
9,593
799
11,709
12,856
9,924
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Haddocc
Ares
16
3 / 2 / 26
9,422
785
10,872
20,823
27,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
11 / 2 / 18
10,982
915
22,943
13,655
7,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Yodboo
Chaac
16
6 / 1 / 22
10,411
868
11,193
15,525
13,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
Yodmoo
Hel
15
5 / 1 / 22
9,708
809
9,667
9,170
8,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
1 / 7 / 5
7,892
658
3,541
15,560
16,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 7 / 5
8,696
725
7,721
15,278
18,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 6 / 2
9,852
821
14,927
9,774
5,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Snout
Hercules
14
1 / 7 / 3
8,153
679
6,977
18,085
19,152
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Thunderflyx
Kuzenbo
15
1 / 4 / 6
8,468
706
7,352
14,326
19,428
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
30
31
Kills
9
9
Deaths
31
109
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
3
21
5.5
L
Terra
1
7
5
0.5
L
2
7
5
0.64
W
Ares
Haddocc
Ares
3
2
26
8
W
11
2
18
10
L
4
6
2
0.83
L
Hercules
Snout
Hercules
1
7
3
0.36
L
Kuzenbo
Thunderflyx
Kuzenbo
1
4
6
1
W
Chaac
Yodboo
Chaac
6
1
22
17
W
Hel
Yodmoo
Hel
5
1
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,384
Damage
40,518
72,029
Taken
73,023
67,376
Mitigated
78,132
45,210
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,709
3,459
1,038
1,637
12,856
9,924
1,848
4,819
7,923
0
24,756
L
Terra
3,541
830
2,352
1,687
15,560
16,047
313
8,248
6,904
4,934
0
L
7,721
1,286
1,034
2,981
15,278
18,086
403
7,952
7,021
991
16,242
W
Ares
Haddocc
Ares
10,872
901
1,625
2,580
20,823
27,130
851
6,601
13,804
11,655
0
W
22,943
2,106
2,529
2,363
13,655
7,912
946
4,600
8,807
52,443
0
L
14,927
652
393
554
9,774
5,419
708
7,419
2,265
39,598
0
L
Hercules
Snout
Hercules
6,977
1,648
1,103
2,783
18,085
19,152
198
9,443
8,294
0
12,960
L
Kuzenbo
Thunderflyx
Kuzenbo
7,352
3,443
788
1,995
14,326
19,428
0
8,987
5,057
14,970
0
W
Chaac
Yodboo
Chaac
11,193
1,763
121
3,954
15,525
13,933
460
5,857
9,298
0
27,106
W
Hel
Yodmoo
Hel
9,667
706
23,161
6,202
9,170
8,477
1,297
3,311
5,688
19,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,116
Gold Earned
43,061
136
Minions Killed
83
0
Camps Cleared
0
1,150,122
Distance Traveled
1,090,407
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,593
799
34
3
0
227,536
4
L
Terra
7,892
658
2
0
0
217,365
1
L
Tyr
8,696
725
16
1
0
209,704
0
W
Ares
9,422
785
1
0
0
229,408
4
W
Agni
10,982
915
59
5
0
226,768
0
L
Agni
9,852
821
44
4
0
196,606
0
L
Hercules
8,153
679
15
1
0
215,487
0
L
Kuzenbo
8,468
706
6
1
0
251,245
0
W
Chaac
10,411
868
24
2
0
215,901
1
W
Hel
9,708
809
18
2
0
250,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role