Player Matchup

Zeus
Zeus
Lenn83
Zeus
Level 23
God Stats
3W - 4L
1,321 SR
Queue Stats
10W - 10L
1,184 Elo+
Party 1
Ares
Ares
Leukos85284
Ares
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,451 Elo+
Party 2
Ravana
Ravana
Namïnée
Ravana
Level 100
God Stats
2W - 1L
1,400 SR
Queue Stats
71W - 64L
1,486 Elo+
Party 2
Izanami
Izanami
TheDeusBastet
Izanami
Level 28
God Stats
2W - 8L
1,539 SR
Queue Stats
41W - 42L
1,475 Elo+
Party 2
Nox
Nox
Tofer83
Nox
Level 25
God Stats
6W - 5L
1,514 SR
Queue Stats
14W - 17L
1,184 Elo+
Party 1
Team Averages
Level 36
1,455 SR
1,356 Elo+

VS

Team Averages
Level 18
1,442 SR
1,443 Elo+
Neith
Neith
ObliviousAngel
Neith
Level 6
God Stats
0W - 1L
1,193 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
RoccoStar
Fenrir
Level 26
God Stats
9W - 4L
1,714 SR
Queue Stats
36W - 47L
1,353 Elo+
Party 3
Baba Yaga
Baba Yaga
SKADRİNSEDATPRO
Baba Yaga
Level 33
God Stats
4W - 13L
1,411 SR
Queue Stats
86W - 124L
1,391 Elo+
Party 3
Nemesis
Nemesis
TinkyWimky
Nemesis
Level 18
God Stats
7W - 11L
1,308 SR
Queue Stats
94W - 112L
1,449 Elo+
Solo
Merlin
Merlin
xXUmarothXx
Merlin
Level 8
God Stats
3W - 3L
1,585 SR
Queue Stats
7W - 7L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Lenn83
Zeus
16
14 / 7 / 4
11,898
626
20,432
13,029
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 10
8,686
457
3,691
13,423
9,384
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Namïnée
Ravana
18
11 / 6 / 3
11,498
605
14,121
12,794
7,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
16
8 / 2 / 3
10,966
577
8,047
8,837
4,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
16
3 / 4 / 2
10,304
542
4,590
7,909
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 2
6,660
351
1,886
10,131
2,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
RoccoStar
Fenrir
17
15 / 6 / 2
11,337
597
12,958
14,031
5,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baba Yaga
14
3 / 5 / 6
8,887
468
7,973
11,793
5,551
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
TinkyWimky
Nemesis
16
6 / 7 / 7
10,513
553
13,056
19,125
7,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
0 / 10 / 7
8,265
435
2,416
12,077
3,065
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
48
38
Kills
24
24
Deaths
38
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
Lenn83
Zeus
14
7
4
2.29
W
2
5
10
1.4
W
Ravana
Namïnée
Ravana
11
6
3
2.08
L
0
10
2
0.1
L
Fenrir
RoccoStar
Fenrir
15
6
2
2.67
L
Baba Yaga
3
5
6
1.2
W
Izanami
8
2
3
4.75
L
Nemesis
TinkyWimky
Nemesis
6
7
7
1.36
W
Nox
3
4
2
1
L
Merlin
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,881
Damage
38,289
55,992
Taken
67,157
27,363
Mitigated
24,247
6,500
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Lenn83
Zeus
20,432
3,205
0
3,118
13,029
3,677
546
2,780
10,249
54,309
0
W
3,691
732
0
52
13,423
9,384
905
2,771
10,652
12,722
0
W
Ravana
Namïnée
Ravana
14,121
5,476
0
1,124
12,794
7,680
284
1,713
11,081
0
76,231
L
1,886
858
0
732
10,131
2,245
404
5,375
4,343
0
17,166
L
Fenrir
RoccoStar
Fenrir
12,958
3,434
65
2,895
14,031
5,503
748
5,332
8,212
0
34,920
L
Baba Yaga
7,973
229
223
3,034
11,793
5,551
0
3,188
8,275
38,628
0
W
Izanami
8,047
5,988
0
1,977
8,837
4,050
8,222
1,768
7,069
0
73,110
L
Nemesis
TinkyWimky
Nemesis
13,056
6,101
0
6,318
19,125
7,883
491
9,191
9,531
0
67,470
W
Nox
4,590
702
0
229
7,909
2,572
2,937
1,409
6,500
49,657
0
L
Merlin
2,416
217
0
0
12,077
3,065
587
4,438
7,197
35,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,352
Gold Earned
45,662
472
Minions Killed
294
0
Camps Cleared
0
1,595,056
Distance Traveled
1,507,377
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,898
626
76
4
0
307,894
5
W
Ares
8,686
457
13
1
0
317,286
0
W
Ravana
11,498
605
118
6
0
323,145
1
L
Neith
6,660
351
28
1
0
219,669
1
L
Fenrir
11,337
597
51
3
0
329,315
2
L
Baba Yaga
8,887
468
50
3
0
323,690
9
W
Izanami
10,966
577
151
8
0
308,900
2
L
Nemesis
10,513
553
102
5
0
351,807
1
W
Nox
10,304
542
114
6
0
337,831
0
L
Merlin
8,265
435
63
3
0
282,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role