Player Matchup

Thor
Thor
FireGyufa
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
976 Elo+
Solo
Sol
Sol
Frédérick1718
Sol
Level 23
God Stats
1W - 7L
1,500 SR
Queue Stats
46W - 65L
1,308 Elo+
Party 3
Ullr
Ullr
Mr_Monkyman
Ullr
Level 28
God Stats
6W - 15L
1,271 SR
Queue Stats
121W - 158L
1,361 Elo+
Solo
Charybdis
Charybdis
fouyou7z
Charybdis
Level 18
God Stats
14W - 12L
1,628 SR
Queue Stats
135W - 130L
1,352 Elo+
Solo
Cthulhu
Cthulhu
gaulthier59
Cthulhu
Level 19
God Stats
27W - 34L
1,473 SR
Queue Stats
31W - 48L
1,302 Elo+
Party 3
Team Averages
Level 18
1,474 SR
1,260 Elo+

VS

Team Averages
Level 21
1,396 SR
1,313 Elo+
Hachiman
Hachiman
ARFP2392
Hachiman
Level 26
God Stats
67W - 78L
1,275 SR
Queue Stats
139W - 210L
1,274 Elo+
Party 1
Neith
Neith
ArIyA-_-gamer007
Neith
Level 17
God Stats
7W - 13L
1,280 SR
Queue Stats
83W - 95L
1,259 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SmokingGun21HL
Tsukuyomi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 213L
1,286 Elo+
Party 1
Fenrir
Fenrir
mamad_gang100
Fenrir
Level 16
God Stats
6W - 6L
1,470 SR
Queue Stats
24W - 49L
1,230 Elo+
Party 2
Olorun
Olorun
rTural
Olorun
Level 21
God Stats
7W - 6L
1,453 SR
Queue Stats
59W - 69L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 4 / 1
4,751
432
2,523
5,407
1,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 3 / 0
6,132
557
3,804
5,640
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 1
5,154
469
2,584
10,255
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
fouyou7z
Charybdis
11
6 / 2 / 3
6,845
622
5,143
7,055
2,163
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
gaulthier59
Cthulhu
8
2 / 2 / 2
5,522
502
3,262
5,924
4,080
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ARFP2392
Hachiman
10
2 / 3 / 1
5,984
544
3,045
3,908
1,078
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 2 / 1
5,380
489
4,438
5,021
799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
SmokingGun21HL
Tsukuyomi
9
2 / 2 / 2
5,713
519
2,779
6,312
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
4 / 4 / 1
6,298
573
2,582
6,589
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
rTural
Olorun
14
9 / 0 / 0
8,068
733
5,456
6,467
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
18
18
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ARFP2392
Hachiman
2
3
1
0.83
W
1
2
1
0.75
L
Thor
0
4
1
0.13
L
3
3
0
1
L
0
7
1
0.07
W
Tsukuyomi
SmokingGun21HL
Tsukuyomi
2
2
2
1.5
L
Charybdis
fouyou7z
Charybdis
6
2
3
3.75
L
Cthulhu
gaulthier59
Cthulhu
2
2
2
1.5
W
4
4
1
1.13
W
Olorun
rTural
Olorun
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,316
Damage
18,300
34,281
Taken
28,297
12,226
Mitigated
7,550
6,285
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ARFP2392
Hachiman
3,045
1,595
0
0
3,908
1,078
766
1,481
2,381
0
22,400
W
4,438
2,240
0
1,047
5,021
799
234
1,476
3,453
0
18,435
L
Thor
2,523
600
0
250
5,407
1,578
0
1,381
4,026
0
17,493
L
3,804
877
0
1,023
5,640
1,149
812
0
5,640
24,194
0
L
2,584
1,952
74
1,772
10,255
3,256
0
4,075
6,180
0
23,015
W
Tsukuyomi
SmokingGun21HL
Tsukuyomi
2,779
723
0
2,004
6,312
1,779
0
1,687
4,451
0
17,461
L
Charybdis
fouyou7z
Charybdis
5,143
3,104
0
2,634
7,055
2,163
424
0
7,055
0
27,628
L
Cthulhu
gaulthier59
Cthulhu
3,262
382
97
435
5,924
4,080
178
55
5,869
13,959
0
W
2,582
581
0
353
6,589
1,623
0
2,034
4,479
0
19,717
W
Olorun
rTural
Olorun
5,456
3,689
0
4,561
6,467
2,271
2,718
0
6,467
43,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,404
Gold Earned
31,443
196
Minions Killed
242
0
Camps Cleared
0
952,774
Distance Traveled
1,035,594
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,984
544
38
3
0
204,797
2
W
Neith
5,380
489
23
2
0
211,954
0
L
Thor
4,751
432
27
2
0
149,018
3
L
Sol
6,132
557
51
5
0
198,934
1
L
Ullr
5,154
469
46
4
0
184,444
0
W
Tsukuyomi
5,713
519
34
3
0
205,702
2
L
Charybdis
6,845
622
47
4
0
196,382
2
L
Cthulhu
5,522
502
25
2
0
223,996
0
W
Fenrir
6,298
573
52
5
0
222,614
0
W
Olorun
8,068
733
95
9
0
190,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role