Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
G4K_Jackie
Charybdis
Level 86
God Stats
4W - 4L
1,536 SR
Queue Stats
321W - 270L
1,466 Elo+
Solo
Chang'e
Chang'e
Jumping_imp
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,406 Elo+
Solo
Ra
Ra
flykill06
Ra
Level 112
God Stats
0W - 2L
1,304 SR
Queue Stats
30W - 32L
1,498 Elo+
Solo
Team Averages
Level 101
1,468 SR
1,474 Elo+

VS

Team Averages
Level 107
1,547 SR
1,456 Elo+
Izanami
Izanami
CANNAB1NO1D36
Izanami
Level 88
God Stats
45W - 22L
1,644 SR
Queue Stats
239W - 237L
1,475 Elo+
Solo
Tiamat
Tiamat
Cadevi_x3
Tiamat
Level 104
God Stats
13W - 16L
1,510 SR
Queue Stats
179W - 180L
1,495 Elo+
Solo
Cthulhu
Cthulhu
Maroc_Sa7bi0914
Cthulhu
Level 64
God Stats
5W - 9L
1,574 SR
Queue Stats
141W - 139L
1,409 Elo+
Solo
Thanatos
Thanatos
Rubba_Dud1
Thanatos
Level 118
God Stats
7W - 6L
1,480 SR
Queue Stats
294W - 267L
1,464 Elo+
Solo
Vulcan
Vulcan
mo_hawai
Vulcan
Level 159
God Stats
57W - 55L
1,526 SR
Queue Stats
674W - 670L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
5 / 5 / 3
9,998
526
7,021
19,404
20,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
 
Vulcan
16
1 / 4 / 3
9,353
492
11,165
10,088
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
G4K_Jackie
Charybdis
14
2 / 6 / 3
9,012
474
8,548
15,271
4,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Jumping_imp
Chang'e
11
1 / 6 / 1
7,213
380
1,391
9,051
2,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 4
11,384
599
8,360
13,107
7,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
7 / 4 / 3
10,659
561
12,666
13,230
4,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Cadevi_x3
Tiamat
17
5 / 3 / 7
11,268
593
11,017
14,660
8,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 11
9,190
484
9,539
14,043
6,942
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Rubba_Dud1
Thanatos
17
7 / 1 / 4
11,157
587
9,606
11,978
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
mo_hawai
Vulcan
16
2 / 3 / 5
10,391
547
7,891
7,781
4,993
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
13
Kills
24
24
Deaths
13
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
5
5
3
1.3
L
Vulcan
 
Vulcan
1
4
3
0.63
W
Izanami
7
4
3
2.13
W
Tiamat
Cadevi_x3
Tiamat
5
3
7
2.83
L
Charybdis
G4K_Jackie
Charybdis
2
6
3
0.58
L
Chang'e
Jumping_imp
Chang'e
1
6
1
0.25
W
3
2
11
4.25
W
Thanatos
Rubba_Dud1
Thanatos
7
1
4
9
L
4
3
4
2
W
Vulcan
mo_hawai
Vulcan
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,485
Damage
50,719
66,921
Taken
61,692
39,471
Mitigated
29,436
21,897
Healing
26,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,021
2,318
2,568
5,497
19,404
20,550
0
9,441
9,758
27,848
0
L
Vulcan
 
Vulcan
11,165
3,407
0
1,690
10,088
3,850
0
3,434
6,548
75,795
0
W
Izanami
12,666
9,537
0
3,903
13,230
4,117
3,248
5,529
7,701
0
78,284
W
Tiamat
Cadevi_x3
Tiamat
11,017
1,333
390
5,525
14,660
8,182
2,401
7,570
7,090
65,902
0
L
Charybdis
G4K_Jackie
Charybdis
8,548
4,818
0
2,907
15,271
4,590
0
3,613
11,614
0
60,393
L
Chang'e
Jumping_imp
Chang'e
1,391
142
45
2,485
9,051
2,994
0
5,026
3,743
21,715
0
W
9,539
745
803
3,776
14,043
6,942
502
8,008
6,035
34,047
0
W
Thanatos
Rubba_Dud1
Thanatos
9,606
3,238
0
11,237
11,978
5,202
1,049
3,454
8,524
0
78,486
L
8,360
489
632
6,073
13,107
7,487
0
6,416
6,631
76,641
0
W
Vulcan
mo_hawai
Vulcan
7,891
2,646
0
1,000
7,781
4,993
384
3,448
4,333
62,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,960
Gold Earned
52,665
511
Minions Killed
546
0
Camps Cleared
0
1,551,623
Distance Traveled
1,821,038
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,998
526
52
3
0
313,515
5
L
Vulcan
9,353
492
135
7
0
374,611
2
W
Izanami
10,659
561
135
7
0
324,902
1
W
Tiamat
11,268
593
136
7
0
350,654
2
L
Charybdis
9,012
474
100
5
0
323,294
5
L
Chang'e
7,213
380
56
3
0
236,161
3
W
Cthulhu
9,190
484
43
2
0
367,082
4
W
Thanatos
11,157
587
123
6
0
410,632
8
L
Ra
11,384
599
168
9
0
304,042
2
W
Vulcan
10,391
547
109
6
0
367,768
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role