Player Matchup

Medusa
Medusa
Fjordvic1991
Medusa
Level 5
God Stats
1W - 0L
1,608 SR
Queue Stats
2W - 1L
1,439 Elo+
Solo
Achilles
Achilles
HipRapperDaBaby
Achilles
Level 28
God Stats
15W - 9L
1,559 SR
Queue Stats
94W - 86L
1,640 Elo+
Solo
Ah Puch
Ah Puch
Ludwigvonk
Ah Puch
Level 28
God Stats
7W - 9L
1,426 SR
Queue Stats
78W - 59L
1,465 Elo+
Solo
Loki
Loki
SopaDuMacaco17
Loki
Level 23
God Stats
2W - 3L
1,135 SR
Queue Stats
48W - 44L
1,557 Elo+
Solo
Cerberus
Cerberus
vivid-stem18
Cerberus
Level 6
God Stats
2W - 1L
1,704 SR
Queue Stats
5W - 5L
1,391 Elo+
Solo
Team Averages
Level 18
1,486 SR
1,498 Elo+

VS

Team Averages
Level 14
1,607 SR
1,470 Elo+
Gilgamesh
Gilgamesh
ALittleArthritic
Gilgamesh
Level 24
God Stats
14W - 14L
1,712 SR
Queue Stats
97W - 90L
1,506 Elo+
Solo
Cabrakan
Cabrakan
AnjoMT1981
Cabrakan
Level 11
God Stats
2W - 2L
1,810 SR
Queue Stats
45W - 39L
1,588 Elo+
Solo
Thor
Thor
Blackmyster911
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,170 Elo+
Solo
Ra
Ra
Tiago-on-bankz
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,674 Elo+
Solo
Charybdis
Charybdis
yung_prince_biz
Charybdis
Level 29
God Stats
5W - 3L
1,513 SR
Queue Stats
72W - 89L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 9 / 3
7,591
447
5,775
11,710
3,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
16
8 / 2 / 5
10,285
605
10,412
11,747
14,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ah Puch
Ludwigvonk
Ah Puch
12
5 / 5 / 4
8,259
486
12,177
10,526
3,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 6
9,791
576
5,179
13,971
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
vivid-stem18
Cerberus
4
0 / 6 / 2
5,656
333
0
5,377
1,392

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
12 / 1 / 4
9,746
573
11,746
13,083
8,223
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
AnjoMT1981
Cabrakan
14
7 / 3 / 10
9,336
549
13,421
14,695
15,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

6
0 / 3 / 2
5,626
331
2,506
5,545
1,547
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 6 / 3
6,184
364
1,580
5,442
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
yung_prince_biz
Charybdis
14
4 / 5 / 4
8,642
508
5,999
12,098
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
17
Kills
23
24
Deaths
18
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
12
1
4
14
L
Cabrakan
AnjoMT1981
Cabrakan
7
3
10
4
L
0
3
2
0.33
W
Medusa
2
9
3
0.39
W
Achilles
8
2
5
5.25
W
Ah Puch
Ludwigvonk
Ah Puch
5
5
4
1.4
W
2
2
6
2.5
L
0
6
3
0.25
W
Cerberus
vivid-stem18
Cerberus
0
6
2
0.17
L
Charybdis
yung_prince_biz
Charybdis
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,543
Damage
35,252
53,331
Taken
50,863
27,242
Mitigated
31,253
12,902
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
11,746
5,200
0
4,592
13,083
8,223
0
3,782
9,165
0
66,975
L
Cabrakan
AnjoMT1981
Cabrakan
13,421
1,094
0
1,045
14,695
15,815
251
3,316
10,935
36,581
0
L
2,506
590
0
223
5,545
1,547
0
1,159
4,215
0
8,576
W
Medusa
5,775
3,238
0
1,102
11,710
3,444
2,515
4,753
6,712
0
23,093
W
Achilles
10,412
2,427
0
3,088
11,747
14,292
414
3,465
8,282
0
48,885
W
Ah Puch
Ludwigvonk
Ah Puch
12,177
667
0
3,491
10,526
3,429
726
3,569
6,852
35,226
0
W
5,179
1,817
0
5,110
13,971
4,685
170
2,139
11,832
0
69,616
L
1,580
313
267
843
5,442
1,711
132
2,581
2,726
12,786
0
W
Cerberus
vivid-stem18
Cerberus
0
0
0
111
5,377
1,392
0
725
4,617
754
0
L
Charybdis
yung_prince_biz
Charybdis
5,999
4,046
0
3,588
12,098
3,957
2,264
1,339
10,581
0
58,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,582
Gold Earned
39,534
273
Minions Killed
318
0
Camps Cleared
0
1,419,517
Distance Traveled
1,261,717
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,746
573
102
6
0
318,159
0
L
Cabrakan
9,336
549
48
3
0
330,744
0
L
Thor
5,626
331
15
1
0
188,776
2
W
Medusa
7,591
447
31
2
0
276,651
0
W
Achilles
10,285
605
79
5
0
331,041
4
W
Ah Puch
8,259
486
53
3
0
268,364
0
W
Loki
9,791
576
110
6
0
311,796
0
L
Ra
6,184
364
38
2
0
171,146
0
W
Cerberus
5,656
333
0
0
0
231,665
0
L
Charybdis
8,642
508
115
7
0
252,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role