Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Krave999
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 109L
1,478 Elo+
Solo
Medusa
Medusa
Makeawish2022
Medusa
Level 26
God Stats
9W - 4L
1,929 SR
Queue Stats
92W - 65L
1,513 Elo+
Party 1
Anubis
Anubis
ShadowTacoISA
Anubis
Level 18
God Stats
6W - 4L
1,682 SR
Queue Stats
21W - 11L
1,586 Elo+
Party 1
Bellona
Bellona
ltzTaz
Bellona
Level 14
God Stats
13W - 9L
1,505 SR
Queue Stats
15W - 12L
1,411 Elo+
Party 1
Team Averages
Level 18
1,623 SR
1,498 Elo+

VS

Team Averages
Level 20
1,455 SR
1,478 Elo+
Heimdallr
Heimdallr
BrucePT
Heimdallr
Level 23
God Stats
23W - 15L
1,721 SR
Queue Stats
54W - 45L
1,546 Elo+
Party 2
Cthulhu
Cthulhu
Demon6668
Cthulhu
Level 13
God Stats
0W - 2L
1,212 SR
Queue Stats
4W - 6L
1,429 Elo+
Solo
Awilix
Awilix
Posiedon2000
Awilix
Level 25
God Stats
2W - 5L
1,300 SR
Queue Stats
44W - 51L
1,465 Elo+
Solo
King Arthur
King Arthur
TRINDAMERE3
King Arthur
Level 26
God Stats
3W - 4L
1,512 SR
Queue Stats
54W - 66L
1,425 Elo+
Party 2
Raijin
Raijin
moneymops
Raijin
Level 13
God Stats
1W - 3L
1,531 SR
Queue Stats
24W - 33L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 3 / 9
11,406
543
10,279
17,262
12,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ullr
17
7 / 10 / 8
11,553
550
13,138
17,847
6,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 3 / 7
13,099
624
23,521
14,138
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
11 / 5 / 9
12,604
600
15,818
14,264
8,452
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ltzTaz
Bellona
14
1 / 6 / 10
9,138
435
7,410
16,781
10,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrucePT
Heimdallr
16
7 / 9 / 8
10,657
507
17,882
18,499
5,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Demon6668
Cthulhu
14
3 / 2 / 12
9,158
436
7,850
16,292
14,144
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
16
10 / 8 / 8
11,065
527
16,766
19,791
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
TRINDAMERE3
King Arthur
17
5 / 8 / 4
10,575
504
6,301
18,003
9,076
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
moneymops
Raijin
14
2 / 9 / 6
8,942
426
6,439
13,336
5,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
65
36
Kills
27
27
Deaths
36
43
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
9
3.17
L
Heimdallr
BrucePT
Heimdallr
7
9
8
1.22
L
Cthulhu
Demon6668
Cthulhu
3
2
12
4.5
W
Ullr
7
10
8
1.1
W
12
3
7
5.17
L
Awilix
10
8
8
1.75
W
11
5
9
3.1
L
King Arthur
TRINDAMERE3
King Arthur
5
8
4
0.88
W
Bellona
ltzTaz
Bellona
1
6
10
1
L
Raijin
moneymops
Raijin
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,166
Damage
55,238
80,292
Taken
85,921
45,319
Mitigated
41,689
21,719
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,279
1,966
0
2,187
17,262
12,337
150
1,190
16,072
133
66,806
L
Heimdallr
BrucePT
Heimdallr
17,882
8,072
0
3,136
18,499
5,418
845
3,558
14,663
0
70,027
L
Cthulhu
Demon6668
Cthulhu
7,850
441
672
1,164
16,292
14,144
137
1,374
14,511
34,421
0
W
Ullr
13,138
6,872
338
3,206
17,847
6,152
78
4,226
13,495
0
46,091
W
23,521
11,103
0
5,986
14,138
7,490
2,443
3,078
11,012
0
104,430
L
Awilix
16,766
8,382
0
380
19,791
7,360
0
3,312
16,303
0
72,524
W
15,818
1,912
126
5,772
14,264
8,452
672
2,082
11,828
70,802
0
L
King Arthur
TRINDAMERE3
King Arthur
6,301
1,705
0
430
18,003
9,076
0
3,109
14,700
0
43,732
W
Bellona
ltzTaz
Bellona
7,410
2,973
0
4,104
16,781
10,888
945
3,209
13,424
0
36,584
L
Raijin
moneymops
Raijin
6,439
833
0
500
13,336
5,691
343
4,598
8,702
34,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,800
Gold Earned
50,397
419
Minions Killed
417
0
Camps Cleared
0
2,044,719
Distance Traveled
1,771,012
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,406
543
94
4
0
418,502
1
L
Heimdallr
10,657
507
100
5
0
320,715
6
L
Cthulhu
9,158
436
63
3
0
433,357
4
W
Ullr
11,553
550
69
3
0
416,671
0
W
Medusa
13,099
624
106
5
0
432,934
5
L
Awilix
11,065
527
105
5
0
359,207
0
W
Anubis
12,604
600
111
5
0
346,215
0
L
King Arthur
10,575
504
74
4
0
366,227
5
W
Bellona
9,138
435
39
2
0
430,397
3
L
Raijin
8,942
426
75
4
0
291,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role