Player Matchup

Arachne
Arachne
GotLosted
Arachne
Level 82
God Stats
18W - 19L
1,559 SR
Queue Stats
200W - 206L
1,461 Elo+
Party 2
Ganesha
Ganesha
SavageSoldier
Ganesha
Level 53
God Stats
4W - 15L
1,334 SR
Queue Stats
36W - 43L
1,478 Elo+
Party 2
Scylla
Scylla
Tako6392676
Scylla
Level 67
God Stats
27W - 34L
1,310 SR
Queue Stats
354W - 369L
1,417 Elo+
Solo
Team Averages
Level 67
1,401 SR
1,452 Elo+

VS

Team Averages
Level 135
1,470 SR
1,526 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
GoonieTheGhostC6
Poseidon
Level 155
God Stats
8W - 6L
1,778 SR
Queue Stats
249W - 235L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
MightyPepper407
Ne Zha
Level 118
God Stats
1W - 3L
1,133 SR
Queue Stats
263W - 266L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GotLosted
Arachne
9
3 / 2 / 1
6,466
647
4,122
4,815
1,322
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
9
0 / 4 / 4
6,283
628
4,094
9,461
7,836
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
10
1 / 2 / 0
6,617
662
5,072
3,485
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 0 / 3
7,789
779
5,318
9,516
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 1 / 6
6,926
693
3,467
2,826
794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 3 / 3
7,617
762
6,166
8,026
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
8
8
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
3
4.5
W
0
1
6
3
L
Arachne
GotLosted
Arachne
3
2
1
1.75
W
5
3
3
2.17
L
Ganesha
0
4
4
0.5
L
Scylla
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,288
Damage
14,951
17,761
Taken
20,368
10,125
Mitigated
8,043
2,809
Healing
4,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,318
1,570
0
1,612
9,516
4,571
650
5,212
3,999
0
15,072
W
3,467
505
0
858
2,826
794
139
2,128
688
26,574
0
L
Arachne
GotLosted
Arachne
4,122
2,550
0
1,259
4,815
1,322
0
1,424
3,391
0
7,028
W
6,166
3,251
0
1,948
8,026
2,678
0
1,724
6,190
0
21,895
L
Ganesha
4,094
233
405
795
9,461
7,836
0
1,992
7,469
14,395
0
L
Scylla
5,072
331
0
350
3,485
967
0
426
3,059
25,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,366
Gold Earned
22,332
86
Minions Killed
119
4
Camps Cleared
5
508,298
Distance Traveled
555,876
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,789
779
19
2
1
185,532
3
W
Poseidon
6,926
693
65
7
2
184,334
3
L
Arachne
6,466
647
16
2
0
157,928
0
W
Ne Zha
7,617
762
35
4
2
186,010
1
L
Ganesha
6,283
628
2
0
0
170,318
5
L
Scylla
6,617
662
68
7
4
180,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role