Player Matchup

Khepri
Khepri
AWildThresherMaw
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,613 Elo+
Party 1
Ullr
Ullr
Boysallover
Ullr
Level 80
God Stats
0W - 1L
1,728 SR
Queue Stats
482W - 489L
1,513 Elo+
Party 1
Chang'e
Chang'e
Eloe1134
Chang'e
Level 80
God Stats
21W - 9L
1,473 SR
Queue Stats
247W - 257L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
HighDonBush
Sun Wukong
Level 89
God Stats
11W - 16L
1,466 SR
Queue Stats
481W - 477L
1,526 Elo+
Party 1
Bakasura
Bakasura
applebottomjohns
Bakasura
Level 116
God Stats
13W - 9L
1,501 SR
Queue Stats
398W - 408L
1,520 Elo+
Party 1
Team Averages
Level 78
1,534 SR
1,538 Elo+

VS

Team Averages
Level 92
1,463 SR
1,513 Elo+
Bastet
Bastet
 
Bastet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
LauraDes
Apollo
Level 37
God Stats
7W - 6L
1,564 SR
Queue Stats
57W - 46L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
Okizukaze
Baron Samedi
Level 104
God Stats
8W - 10L
1,302 SR
Queue Stats
281W - 286L
1,492 Elo+
Party 2
Charybdis
Charybdis
Prilog
Charybdis
Level 107
God Stats
11W - 12L
1,267 SR
Queue Stats
302W - 302L
1,506 Elo+
Party 2
Artio
Artio
xXIngram99Xx
Artio
Level 104
God Stats
12W - 5L
1,679 SR
Queue Stats
383W - 372L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
9,364
446
5,814
14,425
14,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 5 / 3
9,968
475
10,027
13,335
4,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Eloe1134
Chang'e
15
0 / 9 / 3
8,680
413
11,920
17,333
5,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
HighDonBush
Sun Wukong
17
1 / 3 / 3
10,410
496
5,650
13,140
8,372
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
6 / 5 / 0
10,819
515
10,756
18,521
8,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
7 / 1 / 10
13,204
629
12,951
15,853
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
LauraDes
Apollo
20
6 / 2 / 4
14,010
667
11,242
17,132
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Okizukaze
Baron Samedi
18
8 / 5 / 7
12,998
619
15,764
16,806
9,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charybdis
Prilog
Charybdis
17
1 / 2 / 8
11,277
537
8,494
13,390
5,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 3 / 8
11,102
529
9,373
24,220
21,805
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
13
Kills
27
27
Deaths
13
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
10
12
L
3
5
5
1.1
L
3
5
3
0.9
L
Chang'e
Eloe1134
Chang'e
0
9
3
0.17
L
Sun Wukong
HighDonBush
Sun Wukong
1
3
3
0.83
W
Apollo
LauraDes
Apollo
6
2
4
4
W
Baron Samedi
Okizukaze
Baron Samedi
8
5
7
2.3
W
Charybdis
Prilog
Charybdis
1
2
8
2.5
L
6
5
0
1.2
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,167
Damage
57,824
76,754
Taken
87,401
41,195
Mitigated
49,942
16,783
Healing
43,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,951
4,777
0
7,386
15,853
6,338
185
1,566
14,097
0
99,436
L
5,814
979
0
780
14,425
14,132
291
4,261
10,164
15,463
0
L
10,027
4,266
0
1,923
13,335
4,305
168
4,919
8,416
0
67,441
L
Chang'e
Eloe1134
Chang'e
11,920
832
1,083
4,387
17,333
5,718
0
9,401
7,932
54,807
0
L
Sun Wukong
HighDonBush
Sun Wukong
5,650
1,064
0
3,536
13,140
8,372
605
2,300
10,840
0
65,426
W
Apollo
LauraDes
Apollo
11,242
7,886
0
9,758
17,132
7,298
4,902
933
15,761
0
120,120
W
Baron Samedi
Okizukaze
Baron Samedi
15,764
2,456
263
6,670
16,806
9,478
480
6,078
10,054
71,934
0
W
Charybdis
Prilog
Charybdis
8,494
4,174
0
5,135
13,390
5,023
2,479
2,540
10,535
0
79,564
L
10,756
6,906
0
5,074
18,521
8,668
92
4,256
14,265
0
71,586
W
9,373
1,331
2,453
11,854
24,220
21,805
507
5,861
17,649
46,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,241
Gold Earned
62,591
536
Minions Killed
656
0
Camps Cleared
0
1,864,183
Distance Traveled
1,929,459
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,204
629
140
7
0
447,476
4
L
Khepri
9,364
446
28
1
0
367,468
15
L
Ullr
9,968
475
124
6
0
359,021
3
L
Chang'e
8,680
413
102
5
0
356,005
5
L
Sun Wukong
10,410
496
149
7
0
374,880
3
W
Apollo
14,010
667
197
9
0
385,529
2
W
Baron Samedi
12,998
619
121
6
0
329,117
5
W
Charybdis
11,277
537
140
7
0
356,574
3
L
Bakasura
10,819
515
133
6
0
406,809
3
W
Artio
11,102
529
58
3
0
410,763
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role