Player Matchup

Odin
Odin
Ayrelius1
Odin
Level 29
God Stats
9W - 9L
1,438 SR
Queue Stats
108W - 112L
1,461 Elo+
Solo
Ra
Ra
Hammbon3
Ra
Level 4
God Stats
10W - 9L
1,710 SR
Queue Stats
36W - 53L
1,406 Elo+
Solo
Ymir
Ymir
KuronoKan
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 192L
1,500 Elo+
Solo
Charybdis
Charybdis
LegendaryAK4282
Charybdis
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 54L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Marcomm
Ah Muzen Cab
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,530 SR
1,449 Elo+

VS

Team Averages
Level 14
1,582 SR
1,533 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Badfurioso23530
Cernunnos
Level 29
God Stats
28W - 14L
1,529 SR
Queue Stats
378W - 358L
1,483 Elo+
Solo
Nemesis
Nemesis
Lokh1rFellheart
Nemesis
Level 5
God Stats
5W - 0L
1,880 SR
Queue Stats
10W - 8L
1,466 Elo+
Solo
Ares
Ares
NoNameispae
Ares
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Sol
Sol
earthdontfall
Sol
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
1 / 3 / 0
4,567
571
3,081
6,425
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 3 / 0
4,697
587
1,551
3,565
726
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
1
0 / 1 / 0
3,198
400
189
860
249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
LegendaryAK4282
Charybdis
6
2 / 4 / 1
4,359
545
2,456
4,515
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Marcomm
Ah Muzen Cab
4
0 / 3 / 1
3,627
453
892
3,426
529
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
2 / 1 / 1
5,090
636
4,349
6,241
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Badfurioso23530
Cernunnos
8
5 / 1 / 2
5,122
640
2,672
2,938
840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
6 / 1 / 1
5,356
670
1,463
4,658
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 1 / 6
4,319
540
1,184
3,539
1,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 1 / 4
4,575
572
2,396
3,271
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
14
14
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
1
1
2.5
L
Odin
1
3
0
0.33
W
Cernunnos
Badfurioso23530
Cernunnos
5
1
2
6
L
1
3
0
0.33
L
Ymir
0
1
0
0
L
Charybdis
LegendaryAK4282
Charybdis
2
4
1
0.63
W
6
1
1
6.5
L
Ah Muzen Cab
Marcomm
Ah Muzen Cab
0
3
1
0.17
W
0
1
6
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,169
Damage
12,064
18,791
Taken
20,647
5,031
Mitigated
5,790
3,180
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,349
1,538
0
2,597
6,241
1,639
924
0
6,241
17,110
0
L
Odin
3,081
1,131
0
2,072
6,425
2,252
194
4,349
2,076
0
14,427
W
Cernunnos
Badfurioso23530
Cernunnos
2,672
1,437
0
642
2,938
840
1,128
454
2,484
0
18,307
L
1,551
216
22
602
3,565
726
62
836
2,629
22,115
0
L
Ymir
189
120
0
10
860
249
0
198
635
189
0
L
Charybdis
LegendaryAK4282
Charybdis
2,456
1,204
0
0
4,515
1,275
74
1,985
2,350
0
7,747
W
1,463
1,004
0
376
4,658
1,208
0
298
4,360
0
23,445
L
Ah Muzen Cab
Marcomm
Ah Muzen Cab
892
415
0
474
3,426
529
0
254
3,172
0
8,510
W
1,184
255
0
0
3,539
1,403
0
207
3,332
4,480
0
W
2,396
490
0
638
3,271
700
828
781
2,490
15,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,448
Gold Earned
24,462
91
Minions Killed
137
0
Camps Cleared
0
540,875
Distance Traveled
725,794
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,090
636
24
3
0
147,455
0
L
Odin
4,567
571
28
4
0
138,349
1
W
Cernunnos
5,122
640
37
5
0
136,406
0
L
Ra
4,697
587
39
5
0
117,026
2
L
Ymir
3,198
400
0
0
0
19,852
0
L
Charybdis
4,359
545
13
2
0
136,508
0
W
Nemesis
5,356
670
43
5
0
151,605
2
L
Ah Muzen Cab
3,627
453
11
1
0
129,140
1
W
Ares
4,319
540
12
2
0
141,317
0
W
Sol
4,575
572
21
3
0
149,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role