Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BrutePunchx
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,504 Elo+
Solo
Merlin
Merlin
Sinful Tae
Merlin
Level 123
God Stats
12W - 9L
1,645 SR
Queue Stats
557W - 591L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Vonsporl
Sylvanus
Level 122
God Stats
2W - 4L
1,718 SR
Queue Stats
286W - 276L
1,539 Elo+
Solo
Serqet
Serqet
markeemarkII
Serqet
Level 129
God Stats
0W - 4L
1,260 SR
Queue Stats
681W - 668L
1,511 Elo+
Solo
Team Averages
Level 121
1,525 SR
1,524 Elo+

VS

Team Averages
Level 97
1,331 SR
1,554 Elo+
Cthulhu
Cthulhu
BaJa ReDilly
Cthulhu
Level 94
God Stats
12W - 6L
1,596 SR
Queue Stats
327W - 299L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
CelinieKakes
Sylvanus
Level 135
God Stats
8W - 5L
1,337 SR
Queue Stats
1,088W - 1,110L
1,528 Elo+
Solo
Hachiman
Hachiman
DasKlausMeister
Hachiman
Level 87
God Stats
1W - 2L
1,155 SR
Queue Stats
121W - 99L
1,556 Elo+
Solo
Sobek
Sobek
Evict Covert
Sobek
Level 144
God Stats
2W - 3L
1,069 SR
Queue Stats
207W - 176L
1,564 Elo+
Party 1
Raijin
Raijin
illbeFatman
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 18L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 9 / 3
7,512
683
11,738
17,669
19,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 8 / 4
7,614
692
7,255
10,379
4,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Sinful Tae
Merlin
14
2 / 5 / 5
7,750
705
16,523
9,971
4,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Vonsporl
Sylvanus
14
1 / 5 / 6
7,307
664
8,629
14,307
12,744
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
13
3 / 7 / 4
8,549
777
8,661
12,310
5,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaJa ReDilly
Cthulhu
17
7 / 2 / 24
10,029
912
15,331
21,476
19,328
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sylvanus
CelinieKakes
Sylvanus
15
3 / 2 / 27
9,118
829
7,376
15,057
14,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
16
10 / 1 / 18
10,233
930
14,535
10,882
4,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 3 / 20
8,778
798
4,722
13,350
13,524
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
17
12 / 1 / 20
10,723
975
17,054
9,457
4,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
143
8
Kills
34
34
Deaths
9
22
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
9
3
0.28
W
Cthulhu
BaJa ReDilly
Cthulhu
7
2
24
9.5
L
1
8
4
0.38
W
Sylvanus
CelinieKakes
Sylvanus
3
2
27
8.25
W
Hachiman
10
1
18
19
W
2
3
20
4
L
Merlin
Sinful Tae
Merlin
2
5
5
0.9
L
Sylvanus
Vonsporl
Sylvanus
1
5
6
0.8
W
Raijin
12
1
20
22
L
Serqet
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,806
Damage
59,018
64,636
Taken
70,222
46,806
Mitigated
56,103
16,939
Healing
45,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,738
2,408
589
1,051
17,669
19,024
0
11,879
5,790
22,354
0
W
Cthulhu
BaJa ReDilly
Cthulhu
15,331
784
4,093
7,572
21,476
19,328
621
9,640
11,554
34,631
0
L
7,255
818
833
438
10,379
4,651
0
6,820
3,559
16,486
0
W
Sylvanus
CelinieKakes
Sylvanus
7,376
1,121
12,476
6,758
15,057
14,115
878
10,871
4,024
11,421
0
W
Hachiman
14,535
7,993
2,951
3,268
10,882
4,300
2,113
7,146
3,574
0
27,576
W
4,722
402
2,556
3,548
13,350
13,524
441
9,148
3,740
10,880
0
L
Merlin
Sinful Tae
Merlin
16,523
1,127
473
1,253
9,971
4,895
0
8,454
1,517
26,401
0
L
Sylvanus
Vonsporl
Sylvanus
8,629
2,428
5,615
4,048
14,307
12,744
0
9,021
5,286
14,964
0
W
Raijin
17,054
2,312
1,313
1,208
9,457
4,836
1,469
7,340
2,117
30,300
0
L
Serqet
8,661
536
778
1,861
12,310
5,492
0
8,309
4,001
0
11,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,732
Gold Earned
48,881
93
Minions Killed
124
0
Camps Cleared
0
817,376
Distance Traveled
1,065,005
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,512
683
16
1
0
150,489
0
W
Cthulhu
10,029
912
45
4
0
242,096
1
L
Janus
7,614
692
30
3
0
161,712
0
W
Sylvanus
9,118
829
10
1
0
193,636
0
W
Hachiman
10,233
930
24
2
0
211,268
0
W
Sobek
8,778
798
18
2
0
234,231
0
L
Merlin
7,750
705
27
2
0
170,611
0
L
Sylvanus
7,307
664
17
2
0
146,650
0
W
Raijin
10,723
975
27
2
0
183,774
1
L
Serqet
8,549
777
3
0
0
187,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role