Player Matchup

King Arthur
King Arthur
JRMP-2003-
King Arthur
Level 28
God Stats
4W - 10L
1,350 SR
Queue Stats
147W - 206L
1,285 Elo+
Solo
Charybdis
Charybdis
Jhonny-B-Good75
Charybdis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 125L
1,416 Elo+
Solo
Scylla
Scylla
bobbabett
Scylla
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
29W - 52L
1,343 Elo+
Solo
Team Averages
Level 55
1,450 SR
1,348 Elo+

VS

Team Averages
Level 84
1,434 SR
1,377 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ciika_Kure
Neith
Level 69
God Stats
5W - 7L
1,340 SR
Queue Stats
11W - 13L
1,291 Elo+
Solo
Baron Samedi
Baron Samedi
lycha941
Baron Samedi
Level 63
God Stats
1W - 2L
1,461 SR
Queue Stats
21W - 19L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JRMP-2003-
King Arthur
11
1 / 3 / 1
7,142
649
2,070
10,264
6,148
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Jhonny-B-Good75
Charybdis
10
1 / 5 / 1
6,789
617
5,465
8,265
2,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
bobbabett
Scylla
9
1 / 4 / 1
6,538
594
3,502
6,246
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
7 / 2 / 4
8,503
773
7,764
9,661
9,020
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
12
5 / 1 / 5
8,222
747
7,773
6,184
1,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
lycha941
Baron Samedi
11
0 / 0 / 9
7,297
663
5,001
2,679
1,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
2
4
4.5
W
Neith
5
1
5
7.5
L
King Arthur
JRMP-2003-
King Arthur
1
3
1
0.5
L
Charybdis
Jhonny-B-Good75
Charybdis
1
5
1
0.3
L
Scylla
bobbabett
Scylla
1
4
1
0.38
W
Baron Samedi
lycha941
Baron Samedi
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,037
Damage
20,538
24,775
Taken
18,524
10,673
Mitigated
12,037
2,818
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,764
232
107
2,372
9,661
9,020
0
1,017
8,496
29,338
0
W
Neith
7,773
2,538
202
3,156
6,184
1,884
608
2,593
3,421
0
23,971
L
King Arthur
JRMP-2003-
King Arthur
2,070
178
0
1,098
10,264
6,148
0
4,264
6,000
0
11,540
L
Charybdis
Jhonny-B-Good75
Charybdis
5,465
2,724
0
1,720
8,265
2,591
0
4,516
3,749
0
17,564
L
Scylla
bobbabett
Scylla
3,502
115
0
0
6,246
1,934
0
4,126
2,120
14,477
0
W
Baron Samedi
lycha941
Baron Samedi
5,001
389
1,244
1,120
2,679
1,133
80
562
2,085
17,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,469
Gold Earned
24,022
92
Minions Killed
130
1
Camps Cleared
8
582,510
Distance Traveled
588,822
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,503
773
60
5
3
208,738
9
W
Neith
8,222
747
43
4
4
198,245
0
L
King Arthur
7,142
649
21
2
0
216,969
3
L
Charybdis
6,789
617
34
3
0
173,137
1
L
Scylla
6,538
594
37
3
1
192,404
0
W
Baron Samedi
7,297
663
27
2
1
181,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role