Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Box0Chow
Charybdis
Level 25
God Stats
5W - 9L
1,522 SR
Queue Stats
43W - 48L
1,534 Elo+
Solo
Nike
Nike
GreatOrb
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,786 Elo+
Solo
Fenrir
Fenrir
Mateuz7
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,506 Elo+
Solo
Ymir
Ymir
lSharkAtomicl
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Solo
Team Averages
Level 12
1,504 SR
1,601 Elo+

VS

Team Averages
Level 16
1,608 SR
1,570 Elo+
Chang'e
Chang'e
Gurion6
Chang'e
Level 25
God Stats
2W - 2L
1,782 SR
Queue Stats
183W - 173L
1,577 Elo+
Solo
Thor
Thor
QutePolaBewr
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,463 Elo+
Solo
Fafnir
Fafnir
Ryedex
Fafnir
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 37L
1,570 Elo+
Solo
Apollo
Apollo
SckeypoKing
Apollo
Level 23
God Stats
9W - 8L
1,760 SR
Queue Stats
202W - 203L
1,594 Elo+
Solo
Tyr
Tyr
readcon
Tyr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 106L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 7 / 1
9,493
527
10,035
11,890
6,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Box0Chow
Charybdis
15
3 / 5 / 4
9,570
532
11,908
10,936
3,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
12
2 / 4 / 2
7,615
423
4,548
11,269
5,603
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Mateuz7
Fenrir
11
2 / 8 / 5
7,915
440
5,250
13,991
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 7 / 1
7,858
437
3,210
13,093
6,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gurion6
Chang'e
14
5 / 2 / 6
9,488
527
11,049
11,819
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
5 / 5 / 4
9,516
529
5,021
12,845
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Ryedex
Fafnir
13
2 / 0 / 10
9,367
520
3,359
10,783
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
18
5 / 4 / 4
10,948
608
10,054
15,633
5,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
18
14 / 2 / 2
12,101
672
13,416
11,944
9,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
13
Kills
31
31
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
7
1
0.64
L
Charybdis
Box0Chow
Charybdis
3
5
4
1
L
Nike
2
4
2
0.75
W
Chang'e
Gurion6
Chang'e
5
2
6
4
L
Fenrir
Mateuz7
Fenrir
2
8
5
0.56
W
5
5
4
1.4
W
Fafnir
Ryedex
Fafnir
2
0
10
7
W
Apollo
5
4
4
1.75
L
2
7
1
0.36
W
Tyr
14
2
2
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,951
Damage
42,899
61,179
Taken
63,024
27,258
Mitigated
37,095
5,692
Healing
28,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,035
1,520
0
1,772
11,890
6,989
0
5,073
6,817
58,755
0
L
Charybdis
Box0Chow
Charybdis
11,908
7,085
0
2,012
10,936
3,208
76
1,017
9,919
0
64,808
L
Nike
4,548
742
0
10
11,269
5,603
0
2,559
8,710
0
32,287
W
Chang'e
Gurion6
Chang'e
11,049
1,646
4,158
6,012
11,819
4,296
1,259
4,104
7,537
60,994
0
L
Fenrir
Mateuz7
Fenrir
5,250
1,936
0
1,488
13,991
4,477
644
4,171
9,820
0
26,448
W
5,021
874
0
3,982
12,845
4,594
1,051
3,740
8,929
0
49,750
W
Fafnir
Ryedex
Fafnir
3,359
1,556
0
2,139
10,783
13,530
384
2,031
8,670
19,006
0
W
Apollo
10,054
5,046
0
6,344
15,633
5,617
1,300
1,781
13,808
0
97,117
L
3,210
755
0
410
13,093
6,981
0
1,695
11,398
19,592
0
W
Tyr
13,416
2,824
0
5,524
11,944
9,058
900
1,591
10,329
0
71,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,451
Gold Earned
51,420
365
Minions Killed
534
0
Camps Cleared
0
1,442,046
Distance Traveled
1,600,280
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,493
527
117
7
0
291,361
2
L
Charybdis
9,570
532
122
7
0
292,025
2
L
Nike
7,615
423
50
3
0
308,272
0
W
Chang'e
9,488
527
131
7
0
344,970
2
L
Fenrir
7,915
440
49
3
0
254,066
1
W
Thor
9,516
529
85
5
0
270,788
3
W
Fafnir
9,367
520
25
1
0
331,639
12
W
Apollo
10,948
608
148
8
0
292,760
3
L
Ymir
7,858
437
27
2
0
296,322
2
W
Tyr
12,101
672
145
8
0
360,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role