Player Matchup

Nox
Nox
Itz Lord Grim
Nox
Level 144
God Stats
21W - 22L
1,532 SR
Queue Stats
628W - 590L
1,490 Elo+
Solo
Chiron
Chiron
POIZONED
Chiron
Level 45
God Stats
160W - 168L
1,570 SR
Queue Stats
455W - 501L
1,383 Elo+
Solo
Olorun
Olorun
RealThing94
Olorun
Level 103
God Stats
144W - 128L
1,498 SR
Queue Stats
542W - 523L
1,461 Elo+
Solo
Odin
Odin
Romars202129
Odin
Level 115
God Stats
0W - 1L
1,517 SR
Queue Stats
8W - 16L
1,374 Elo+
Party 1
Bakasura
Bakasura
VesselofHorror
Bakasura
Level 69
God Stats
3W - 3L
1,710 SR
Queue Stats
53W - 49L
1,509 Elo+
Party 1
Team Averages
Level 95
1,566 SR
1,443 Elo+

VS

Team Averages
Level 82
1,595 SR
1,572 Elo+
Neith
Neith
 
Neith
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
DADDIDUCK
Kuzenbo
Level 103
God Stats
7W - 4L
1,508 SR
Queue Stats
332W - 307L
1,530 Elo+
Party 2
Osiris
Osiris
Gargoosh
Osiris
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 11L
1,928 Elo+
Party 2
Sol
Sol
Gusesbuses24
Sol
Level 37
God Stats
6W - 8L
1,730 SR
Queue Stats
98W - 129L
1,322 Elo+
Solo
Guan Yu
Guan Yu
Kilo-D1-
Guan Yu
Level 105
God Stats
3W - 0L
1,739 SR
Queue Stats
154W - 111L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,900
494
6,646
11,706
5,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
POIZONED
Chiron
13
1 / 4 / 4
7,796
487
4,281
9,687
2,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
12
4 / 3 / 1
7,810
488
8,116
10,784
3,749
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 2
6,611
413
2,754
12,145
8,346
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
12
1 / 4 / 3
7,462
466
2,948
9,781
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 2 / 2
9,059
566
5,480
5,953
2,025
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
DADDIDUCK
Kuzenbo
13
1 / 2 / 2
8,581
536
3,960
10,765
10,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Gargoosh
Osiris
19
14 / 0 / 3
11,705
732
18,255
13,406
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 3 / 2
8,132
508
5,813
7,657
2,893
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Kilo-D1-
Guan Yu
14
1 / 3 / 6
8,833
552
5,927
13,815
10,213
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
18
19
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
2
1
W
Kuzenbo
DADDIDUCK
Kuzenbo
1
2
2
1
W
Osiris
Gargoosh
Osiris
14
0
3
15.5
W
1
3
2
0.67
L
2
5
1
0.5
W
Guan Yu
Kilo-D1-
Guan Yu
1
3
6
1.33
L
Chiron
POIZONED
Chiron
1
4
4
0.75
L
Olorun
4
3
1
1.5
L
1
3
2
0.67
L
Bakasura
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,745
Damage
39,435
54,103
Taken
51,596
24,202
Mitigated
34,229
14,453
Healing
20,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,480
1,798
0
3,078
5,953
2,025
2,763
972
4,981
0
65,734
W
Kuzenbo
DADDIDUCK
Kuzenbo
3,960
1,287
0
1,813
10,765
10,026
84
3,120
7,645
25,185
0
W
Osiris
Gargoosh
Osiris
18,255
8,130
0
5,657
13,406
9,072
0
2,873
10,533
0
118,748
W
5,813
2,328
0
2,377
7,657
2,893
0
2,086
5,431
42,552
0
L
6,646
1,261
0
3,694
11,706
5,898
0
1,389
10,317
42,586
0
W
Guan Yu
Kilo-D1-
Guan Yu
5,927
1,968
801
6,784
13,815
10,213
0
5,837
7,743
0
45,752
L
Chiron
POIZONED
Chiron
4,281
1,625
979
3,647
9,687
2,895
985
1,731
7,956
0
48,923
L
Olorun
8,116
3,792
262
3,994
10,784
3,749
762
3,706
7,078
40,495
0
L
2,754
558
0
375
12,145
8,346
0
1,877
10,268
0
18,867
L
Bakasura
2,948
2,168
0
1,502
9,781
3,314
0
1,070
8,711
0
38,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,579
Gold Earned
46,310
374
Minions Killed
498
0
Camps Cleared
0
1,401,527
Distance Traveled
1,622,993
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,059
566
130
8
0
292,725
3
W
Kuzenbo
8,581
536
54
3
0
308,618
2
W
Osiris
11,705
732
166
10
0
386,068
3
W
Sol
8,132
508
71
4
0
298,591
0
L
Nox
7,900
494
75
5
0
268,165
3
W
Guan Yu
8,833
552
77
5
0
336,991
2
L
Chiron
7,796
487
104
7
0
273,943
5
L
Olorun
7,810
488
80
5
0
300,342
2
L
Odin
6,611
413
26
2
0
308,844
0
L
Bakasura
7,462
466
89
6
0
250,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role