Player Matchup

Danzaburou
Danzaburou
K-1BAD
Danzaburou
Level 107
God Stats
6W - 6L
1,471 SR
Queue Stats
326W - 316L
1,457 Elo+
Party 1
Chang'e
Chang'e
SMITECARRY-IV
Chang'e
Level 94
God Stats
1W - 0L
1,786 SR
Queue Stats
66W - 59L
1,424 Elo+
Party 1
Fafnir
Fafnir
SammySwag81
Fafnir
Level 87
God Stats
3W - 6L
1,629 SR
Queue Stats
76W - 111L
1,383 Elo+
Solo
Team Averages
Level 96
1,629 SR
1,421 Elo+

VS

Team Averages
Level 16
1,446 SR
1,352 Elo+
Tsukuyomi
Tsukuyomi
E2smoov-_
Tsukuyomi
Level 26
God Stats
30W - 33L
1,591 SR
Queue Stats
103W - 142L
1,391 Elo+
Solo
Artemis
Artemis
laudable-wonder1
Artemis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 24L
1,163 Elo+
Solo
Fenrir
Fenrir
tilouten14
Fenrir
Level 6
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K-1BAD
Danzaburou
15
12 / 3 / 14
11,539
888
14,017
10,763
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
14
12 / 1 / 14
10,786
830
12,740
11,271
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
12
3 / 1 / 19
10,527
810
4,934
10,174
12,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
E2smoov-_
Tsukuyomi
11
3 / 8 / 0
8,337
641
8,443
12,241
6,403
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 7 / 3
8,517
655
9,838
11,624
3,874
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
tilouten14
Fenrir
9
0 / 13 / 1
7,079
545
1,739
12,836
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
8
27
Kills
4
5
Deaths
28
47
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
E2smoov-_
Tsukuyomi
3
8
0
0.38
W
Danzaburou
K-1BAD
Danzaburou
12
3
14
6.33
W
Chang'e
12
1
14
19
W
Fafnir
3
1
19
12.5
L
1
7
3
0.36
L
Fenrir
tilouten14
Fenrir
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,691
Damage
20,020
32,208
Taken
36,701
20,724
Mitigated
14,240
14,245
Healing
923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
E2smoov-_
Tsukuyomi
8,443
1,872
0
53
12,241
6,403
0
5,134
6,731
0
24,487
W
Danzaburou
K-1BAD
Danzaburou
14,017
5,898
573
2,407
10,763
4,862
1,268
107
10,656
0
41,801
W
Chang'e
12,740
1,492
1,998
5,540
11,271
3,489
306
177
11,094
34,369
0
W
Fafnir
4,934
1,079
914
2,813
10,174
12,373
321
19
10,155
12,681
0
L
9,838
3,352
0
854
11,624
3,874
0
5,362
6,046
0
36,534
L
Fenrir
tilouten14
Fenrir
1,739
301
0
16
12,836
3,963
8
6,533
5,999
0
4,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
23,933
134
Minions Killed
93
6
Camps Cleared
4
662,160
Distance Traveled
611,242
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,337
641
41
3
1
220,459
3
W
Danzaburou
11,539
888
63
5
4
204,393
0
W
Chang'e
10,786
830
57
4
2
237,937
2
W
Fafnir
10,527
810
14
1
0
219,830
0
L
Artemis
8,517
655
51
4
3
211,791
4
L
Fenrir
7,079
545
1
0
0
178,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role