Player Matchup

Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Masters
ClxssicEU-
Artio
Masters
Level 149
God Stats
30W - 21L
1,636 SR
Queue Stats
610W - 578L
2,508 MMR
Solo
Sol
Sol
Diamond I
IKingJose
Sol
Diamond I
Level 149
God Stats
10W - 9L
1,658 SR
Queue Stats
88W - 68L
2,461 MMR
Party 1
Heimdallr
Heimdallr
Diamond II
LLuvLace
Heimdallr
Diamond II
Level 107
God Stats
4W - 1L
1,630 SR
Queue Stats
44W - 15L
2,625 MMR
Solo
Sylvanus
Sylvanus
Masters
soup-CSSBN
Sylvanus
Masters
Level 155
God Stats
19W - 24L
1,594 SR
Queue Stats
322W - 302L
2,535 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,603 SR
2,326 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,630 SR
2,523 MMR
Bellona
Bellona
Diamond I
Anow-_-
Bellona
Diamond I
Level 121
God Stats
1W - 2L
1,697 SR
Queue Stats
213W - 204L
2,445 MMR
Solo
Janus
Janus
Masters
BigDev93
Janus
Masters
Level 160
God Stats
70W - 68L
1,646 SR
Queue Stats
279W - 278L
2,450 MMR
Solo
Hun Batz
Hun Batz
Masters
LordLinks
Hun Batz
Masters
Level 160
God Stats
1W - 5L
1,427 SR
Queue Stats
427W - 383L
2,482 MMR
Party 2
Xbalanque
Xbalanque
Masters
Mirryo
Xbalanque
Masters
Level 160
God Stats
16W - 19L
1,650 SR
Queue Stats
500W - 480L
2,511 MMR
Solo
Ymir
Ymir
Masters
Mute_Vodka
Ymir
Masters
Level 156
God Stats
30W - 27L
1,729 SR
Queue Stats
393W - 351L
2,725 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 4 / 4
11,293
538
11,763
20,557
10,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
19
5 / 1 / 4
13,063
622
14,650
20,365
29,658
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 0 / 5
12,210
581
11,381
14,439
6,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
LLuvLace
Heimdallr
20
1 / 1 / 3
13,165
627
13,203
14,528
6,937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
soup-CSSBN
Sylvanus
16
0 / 0 / 8
11,545
550
6,392
18,591
29,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayGilgameshAthenaTiamatPersephone

VS

Bans
Zhong KuiArtemisOdinRaijinNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Anow-_-
Bellona
17
1 / 2 / 1
10,062
479
6,944
19,575
19,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
BigDev93
Janus
18
1 / 1 / 3
10,679
509
17,016
10,448
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
LordLinks
Hun Batz
16
4 / 3 / 1
10,187
485
10,625
15,276
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
Mirryo
Xbalanque
19
0 / 0 / 3
11,143
531
11,867
10,761
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 5 / 2
8,244
393
4,687
19,643
19,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
10
Kills
6
6
Deaths
11
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
4
4
0.75
L
Bellona
Anow-_-
Bellona
1
2
1
0.75
L
Janus
BigDev93
Janus
1
1
3
2.5
W
Artio
5
1
4
7
W
3
0
5
5.5
W
Heimdallr
LLuvLace
Heimdallr
1
1
3
2.5
L
Hun Batz
LordLinks
Hun Batz
4
3
1
1.5
L
Xbalanque
Mirryo
Xbalanque
0
0
3
1.5
L
0
5
2
0.2
W
Sylvanus
soup-CSSBN
Sylvanus
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,389
Damage
51,139
88,480
Taken
75,703
82,869
Mitigated
53,206
53,887
Healing
20,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,763
2,122
0
7,548
20,557
10,660
2,349
4,670
15,550
0
73,754
L
Bellona
Anow-_-
Bellona
6,944
1,528
0
4,929
19,575
19,746
182
11,487
8,088
0
51,813
L
Janus
BigDev93
Janus
17,016
975
101
3,449
10,448
4,056
0
5,868
4,580
107,051
0
W
Artio
14,650
1,270
2,721
12,299
20,365
29,658
593
3,687
15,579
85,021
0
W
11,381
4,044
0
8,889
14,439
6,590
5,218
6,583
7,565
103,404
0
W
Heimdallr
LLuvLace
Heimdallr
13,203
6,419
0
6,860
14,528
6,937
6,383
2,548
11,865
0
117,710
L
Hun Batz
LordLinks
Hun Batz
10,625
2,531
0
5,203
15,276
6,055
0
4,072
11,204
0
86,222
L
Xbalanque
Mirryo
Xbalanque
11,867
3,863
0
4,949
10,761
4,063
0
1,247
9,514
0
105,247
L
4,687
1,189
0
2,089
19,643
19,286
0
9,749
9,894
15,020
0
W
Sylvanus
soup-CSSBN
Sylvanus
6,392
1,246
6,210
9,360
18,591
29,024
654
6,460
11,842
32,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,276
Gold Earned
50,315
698
Minions Killed
672
0
Camps Cleared
0
2,125,731
Distance Traveled
2,228,813
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,293
538
108
5
0
455,148
6
L
Bellona
10,062
479
119
6
0
440,465
0
L
Janus
10,679
509
216
10
0
475,895
5
W
Artio
13,063
622
159
8
0
452,168
1
W
Sol
12,210
581
177
8
0
407,337
6
W
Heimdallr
13,165
627
202
10
0
417,517
7
L
Hun Batz
10,187
485
132
6
0
450,750
6
L
Xbalanque
11,143
531
198
9
0
420,119
8
L
Ymir
8,244
393
7
0
0
441,584
6
W
Sylvanus
11,545
550
52
2
0
393,561
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role