Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Faysall_Trql
Anhur
Level 28
God Stats
19W - 23L
1,486 SR
Queue Stats
156W - 148L
1,553 Elo+
Solo
Bellona
Bellona
Mathsama07
Bellona
Level 23
God Stats
3W - 4L
1,363 SR
Queue Stats
60W - 47L
1,549 Elo+
Solo
Thor
Thor
William31Wallace
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,803 Elo+
Solo
Bastet
Bastet
oO_rabuletas_Oo
Bastet
Level 29
God Stats
40W - 41L
1,617 SR
Queue Stats
111W - 122L
1,520 Elo+
Solo
Team Averages
Level 20
1,493 SR
1,585 Elo+

VS

Team Averages
Level 19
1,608 SR
1,561 Elo+
Tiamat
Tiamat
Firetop8123
Tiamat
Level 18
God Stats
17W - 7L
1,713 SR
Queue Stats
32W - 25L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
ItsAmazingH
Baron Samedi
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,512 Elo+
Solo
Ravana
Ravana
Jb11_frostfire
Ravana
Level 16
God Stats
1W - 0L
1,347 SR
Queue Stats
11W - 8L
1,523 Elo+
Solo
Izanami
Izanami
MainAnything
Izanami
Level 11
God Stats
2W - 0L
1,819 SR
Queue Stats
13W - 3L
1,760 Elo+
Solo
Geb
Geb
Unamindundi
Geb
Level 29
God Stats
8W - 2L
1,658 SR
Queue Stats
184W - 160L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 1 / 0
6,924
533
7,817
5,285
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 2 / 0
7,804
600
4,843
7,148
2,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Mathsama07
Bellona
10
1 / 4 / 1
5,919
455
4,021
9,836
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 5 / 2
6,224
479
3,472
10,086
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 1
5,736
441
3,921
8,325
2,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
3 / 2 / 1
7,679
591
5,757
7,737
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
ItsAmazingH
Baron Samedi
12
2 / 3 / 2
7,195
553
3,665
8,964
4,002
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 0 / 5
8,405
647
7,640
5,095
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MainAnything
Izanami
14
3 / 1 / 3
8,327
641
4,223
8,348
1,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 0 / 8
7,430
572
2,172
7,561
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
15
15
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
1
0
3
L
1
2
0
0.5
W
Tiamat
3
2
1
1.75
W
Baron Samedi
ItsAmazingH
Baron Samedi
2
3
2
1
W
5
0
5
7.5
W
Izanami
MainAnything
Izanami
3
1
3
4.5
L
Bellona
Mathsama07
Bellona
1
4
1
0.38
W
2
0
8
6
L
1
5
2
0.4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,074
Damage
23,457
40,680
Taken
37,705
17,929
Mitigated
18,032
9,510
Healing
15,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,817
733
0
1,172
5,285
1,721
0
1,236
4,049
44,139
0
L
4,843
2,825
0
2,961
7,148
2,009
0
300
6,848
0
58,755
W
Tiamat
5,757
886
0
2,864
7,737
4,927
1,713
0
7,737
47,368
0
W
Baron Samedi
ItsAmazingH
Baron Samedi
3,665
275
100
3,011
8,964
4,002
0
4,297
4,667
42,463
0
W
7,640
2,136
0
2,952
5,095
2,145
0
1,019
4,076
0
60,382
W
Izanami
MainAnything
Izanami
4,223
2,339
139
4,644
8,348
1,906
710
300
8,048
0
67,649
L
Bellona
Mathsama07
Bellona
4,021
1,331
0
1,509
9,836
8,292
0
4,242
5,594
0
22,111
W
2,172
369
0
1,577
7,561
5,052
0
2,501
5,060
8,528
0
L
3,472
1,043
0
1,251
10,086
3,814
0
3,764
6,322
0
35,285
L
3,921
777
383
2,234
8,325
2,093
0
2,052
6,273
0
25,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
39,036
376
Minions Killed
450
0
Camps Cleared
0
1,170,799
Distance Traveled
1,253,064
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,924
533
88
7
0
253,080
8
L
Anhur
7,804
600
131
10
0
224,541
7
W
Tiamat
7,679
591
94
7
0
214,799
1
W
Baron Samedi
7,195
553
88
7
0
232,236
2
W
Ravana
8,405
647
122
9
0
311,795
1
W
Izanami
8,327
641
128
10
0
236,407
3
L
Bellona
5,919
455
55
4
0
235,099
3
W
Geb
7,430
572
18
1
0
257,827
6
L
Thor
6,224
479
61
5
0
217,477
2
L
Bastet
5,736
441
41
3
0
240,602
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role