Player Matchup

Arachne
Arachne
EA7EVEN
Arachne
Level 26
God Stats
30W - 18L
1,657 SR
Queue Stats
46W - 40L
1,548 Elo+
Solo
Artemis
Artemis
Get-Carried-Lmao
Artemis
Level 4
God Stats
3W - 2L
1,593 SR
Queue Stats
26W - 10L
1,490 Elo+
Solo
Bellona
Bellona
GloryBoySniper
Bellona
Level 25
God Stats
17W - 12L
1,597 SR
Queue Stats
45W - 42L
1,510 Elo+
Solo
He Bo
He Bo
HollowMeOutPlz
He Bo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 26L
1,803 Elo+
Solo
Kukulkan
Kukulkan
bootyjuice2-0
Kukulkan
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 6L
1,738 Elo+
Solo
Team Averages
Level 17
1,569 SR
1,618 Elo+

VS

Team Averages
Level 5
1,578 SR
1,628 Elo+
Mercury
Mercury
AhhJackeline
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,584 Elo+
Party 1
Hades
Hades
FutureYeti90801
Hades
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,405 Elo+
Solo
Janus
Janus
Gpasdamis2221
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,604 Elo+
Party 1
Medusa
Medusa
Gpasplusdami
Medusa
Level 6
God Stats
3W - 4L
1,520 SR
Queue Stats
36W - 27L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
lorddelvin
Cthulhu
Level 8
God Stats
37W - 22L
1,872 SR
Queue Stats
355W - 240L
1,940 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EA7EVEN
Arachne
9
2 / 1 / 2
6,004
546
2,441
5,910
1,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
8 / 1 / 1
7,431
676
7,537
6,076
2,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 1 / 4
6,033
548
3,414
6,137
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 1
6,466
588
3,297
4,620
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
bootyjuice2-0
Kukulkan
12
2 / 0 / 3
6,921
629
5,354
5,794
2,568
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AhhJackeline
Mercury
10
3 / 4 / 0
6,284
571
5,039
8,108
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

3
0 / 3 / 0
3,778
343
572
3,327
589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 0 / 1
5,729
521
2,888
3,458
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
1 / 5 / 0
4,862
442
805
6,378
1,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
lorddelvin
Cthulhu
10
0 / 3 / 0
5,182
471
5,291
9,783
6,314
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
4
4
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
AhhJackeline
Mercury
3
4
0
0.75
W
Arachne
EA7EVEN
Arachne
2
1
2
3
L
0
3
0
0
W
8
1
1
8.5
W
2
1
4
4
L
0
0
1
0.5
L
Medusa
1
5
0
0.2
W
1
1
1
1.5
W
Kukulkan
bootyjuice2-0
Kukulkan
2
0
3
3.5
L
Cthulhu
lorddelvin
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,043
Damage
14,595
28,537
Taken
31,054
11,599
Mitigated
12,266
8,423
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AhhJackeline
Mercury
5,039
2,478
0
692
8,108
3,005
0
1,561
6,471
0
36,342
W
Arachne
EA7EVEN
Arachne
2,441
1,624
0
778
5,910
1,621
0
678
5,232
0
30,416
L
572
145
0
535
3,327
589
0
0
3,327
7,018
0
W
7,537
4,135
0
2,244
6,076
2,131
222
293
5,783
0
47,506
W
3,414
1,770
155
2,241
6,137
3,933
357
1,901
4,236
0
28,005
L
2,888
309
0
975
3,458
944
0
1,927
1,321
37,729
0
L
Medusa
805
506
0
687
6,378
1,414
0
0
6,378
0
16,700
W
3,297
0
0
858
4,620
1,346
0
1,683
2,937
40,566
0
W
Kukulkan
bootyjuice2-0
Kukulkan
5,354
815
0
2,147
5,794
2,568
45
4,196
1,598
36,637
0
L
Cthulhu
lorddelvin
Cthulhu
5,291
895
0
3,546
9,783
6,314
0
4,877
4,906
25,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,855
Gold Earned
25,835
365
Minions Killed
250
0
Camps Cleared
0
1,090,349
Distance Traveled
875,415
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,284
571
81
7
0
215,570
1
W
Arachne
6,004
546
60
5
0
263,695
3
L
Hades
3,778
343
9
1
0
81,631
0
W
Artemis
7,431
676
84
8
0
186,584
4
W
Bellona
6,033
548
55
5
0
222,970
0
L
Janus
5,729
521
81
7
0
188,289
1
L
Medusa
4,862
442
32
3
0
184,928
1
W
He Bo
6,466
588
86
8
0
213,411
4
W
Kukulkan
6,921
629
80
7
0
203,689
0
L
Cthulhu
5,182
471
47
4
0
204,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role