Player Matchup

Vulcan
Vulcan
ItsAmazingH
Vulcan
Level 19
God Stats
1W - 1L
1,328 SR
Queue Stats
19W - 17L
1,492 Elo+
Solo
Izanami
Izanami
MainAnything
Izanami
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,727 Elo+
Solo
Ares
Ares
Mathsama07
Ares
Level 23
God Stats
5W - 2L
1,683 SR
Queue Stats
60W - 47L
1,537 Elo+
Solo
Kali
Kali
X_x_RADIUS_x_X
Kali
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 23L
1,448 Elo+
Solo
Sol
Sol
o_J_I_M_B_E_I_o
Sol
Level 25
God Stats
2W - 0L
1,599 SR
Queue Stats
43W - 36L
1,523 Elo+
Solo
Team Averages
Level 19
1,522 SR
1,545 Elo+

VS

Team Averages
Level 20
1,660 SR
1,563 Elo+
Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Firetop8123
Tiamat
Level 18
God Stats
17W - 7L
1,744 SR
Queue Stats
32W - 25L
1,529 Elo+
Solo
Cthulhu
Cthulhu
RiseTn
Cthulhu
Level 3
God Stats
2W - 2L
1,683 SR
Queue Stats
4W - 5L
1,593 Elo+
Solo
Pele
Pele
The Royal Genji
Pele
Level 23
God Stats
0W - 1L
1,722 SR
Queue Stats
18W - 11L
1,646 Elo+
Solo
Poseidon
Poseidon
adetzky321
Poseidon
Level 26
God Stats
5W - 3L
1,650 SR
Queue Stats
102W - 82L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
4 / 3 / 3
8,327
694
5,290
6,350
2,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MainAnything
Izanami
14
3 / 0 / 2
8,382
699
4,720
6,620
1,981
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 5
6,675
556
2,050
6,564
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 0 / 2
9,004
750
6,387
8,364
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 3 / 3
7,468
622
7,820
8,947
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 3 / 0
5,505
459
2,054
7,629
1,685
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
12
1 / 5 / 1
6,586
549
5,180
8,573
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RiseTn
Cthulhu
5
0 / 1 / 0
4,468
372
1,451
3,651
1,296
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
3 / 4 / 1
6,599
550
5,374
10,211
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
adetzky321
Poseidon
13
2 / 1 / 1
7,529
627
4,310
8,664
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
6
6
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
L
Tiamat
1
5
1
0.3
W
Vulcan
4
3
3
1.83
W
Izanami
MainAnything
Izanami
3
0
2
4
W
0
0
5
2.5
L
Cthulhu
RiseTn
Cthulhu
0
1
0
0
L
3
4
1
0.88
W
7
0
2
8
L
Poseidon
adetzky321
Poseidon
2
1
1
2.5
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,267
Damage
18,369
36,845
Taken
38,728
14,811
Mitigated
14,261
20,283
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,054
923
0
2,753
7,629
1,685
0
818
6,811
0
32,320
L
Tiamat
5,180
681
0
1,914
8,573
4,548
1,061
3,583
4,990
39,147
0
W
Vulcan
5,290
1,530
0
2,430
6,350
2,664
976
2,884
3,466
51,024
0
W
Izanami
MainAnything
Izanami
4,720
3,110
0
3,729
6,620
1,981
2,540
360
6,260
0
64,568
W
2,050
0
0
2,244
6,564
3,970
171
1,738
4,826
5,100
0
L
Cthulhu
RiseTn
Cthulhu
1,451
318
73
0
3,651
1,296
0
535
3,116
6,260
0
L
5,374
1,128
0
3,788
10,211
3,744
0
4,003
6,208
0
42,628
W
6,387
2,991
0
6,604
8,364
3,598
0
2,119
6,245
0
49,618
L
Poseidon
adetzky321
Poseidon
4,310
426
0
4,553
8,664
2,988
0
6,376
2,288
51,785
0
W
7,820
3,078
0
5,276
8,947
2,598
3,065
3,840
5,107
44,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,856
Gold Earned
30,687
416
Minions Killed
345
0
Camps Cleared
0
1,120,461
Distance Traveled
1,007,426
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,505
459
69
6
0
185,445
1
L
Tiamat
6,586
549
76
6
0
215,720
4
W
Vulcan
8,327
694
102
9
0
223,402
1
W
Izanami
8,382
699
131
11
0
212,780
4
W
Ares
6,675
556
14
1
0
231,439
3
L
Cthulhu
4,468
372
10
1
0
135,471
0
L
Pele
6,599
550
76
6
0
236,796
0
W
Kali
9,004
750
90
8
0
252,650
3
L
Poseidon
7,529
627
114
10
0
233,994
4
W
Sol
7,468
622
79
7
0
200,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role