Player Matchup

Amaterasu
Amaterasu
BagsFire
Amaterasu
Level 143
God Stats
4W - 1L
1,898 SR
Queue Stats
88W - 75L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
Varghov
Cthulhu
Level 64
God Stats
13W - 6L
1,873 SR
Queue Stats
791W - 627L
1,536 Elo+
Party 2
Anhur
Anhur
Willybeans
Anhur
Level 85
God Stats
0W - 5L
1,170 SR
Queue Stats
269W - 173L
1,623 Elo+
Party 2
Chronos
Chronos
odysseyguard
Chronos
Level 26
God Stats
1W - 1L
1,725 SR
Queue Stats
185W - 131L
1,539 Elo+
Party 2
Bastet
Bastet
sabreZ_chilliZ
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,581 Elo+
Solo
Team Averages
Level 69
1,633 SR
1,558 Elo+

VS

Team Averages
Level 58
1,689 SR
1,502 Elo+
Cthulhu
Cthulhu
Coldy2033
Cthulhu
Level 17
God Stats
1W - 0L
1,810 SR
Queue Stats
6W - 3L
1,588 Elo+
Party 1
Fenrir
Fenrir
Cthulhu4rever
Fenrir
Level 78
God Stats
1W - 2L
1,533 SR
Queue Stats
42W - 20L
1,581 Elo+
Party 1
Rama
Rama
SpartaCity134
Rama
Level 145
God Stats
4W - 2L
1,704 SR
Queue Stats
153W - 163L
1,435 Elo+
Solo
Merlin
Merlin
TheInfamous95
Merlin
Level 23
God Stats
2W - 0L
1,608 SR
Queue Stats
12W - 21L
1,395 Elo+
Solo
Raijin
Raijin
j3lyb3an222
Raijin
Level 27
God Stats
2W - 0L
1,789 SR
Queue Stats
61W - 59L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BagsFire
Amaterasu
16
6 / 3 / 7
9,362
936
9,477
12,689
12,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Varghov
Cthulhu
15
1 / 3 / 12
8,880
888
13,757
11,544
10,044
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
14
5 / 4 / 6
8,739
874
10,828
9,745
4,220
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
odysseyguard
Chronos
9
0 / 5 / 2
6,874
687
1,464
5,766
2,260
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 5 / 5
8,271
827
8,331
10,539
4,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coldy2033
Cthulhu
15
2 / 2 / 15
9,332
933
9,598
15,092
17,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
12 / 3 / 5
10,154
1,015
9,179
11,812
10,164
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 3 / 16
8,822
882
8,617
10,223
3,849
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 10
8,819
882
8,813
8,264
3,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
14
0 / 3 / 11
8,301
830
7,141
8,189
3,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
15
Kills
20
20
Deaths
15
32
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BagsFire
Amaterasu
6
3
7
3.17
W
Cthulhu
Coldy2033
Cthulhu
2
2
15
4.75
W
12
3
5
4.83
W
2
3
16
3.33
W
4
4
10
2.25
L
Cthulhu
Varghov
Cthulhu
1
3
12
2.33
L
Anhur
5
4
6
2
W
Raijin
0
3
11
1.83
L
Chronos
odysseyguard
Chronos
0
5
2
0.2
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,857
Damage
43,348
50,283
Taken
53,580
33,632
Mitigated
38,252
17,606
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BagsFire
Amaterasu
9,477
2,438
3,045
6,274
12,689
12,857
337
6,537
6,152
0
15,929
W
Cthulhu
Coldy2033
Cthulhu
9,598
748
950
1,414
15,092
17,711
353
5,673
9,419
16,531
0
W
9,179
2,491
2,356
1,625
11,812
10,164
997
1,764
10,048
0
15,254
W
8,617
3,836
1,454
1,969
10,223
3,849
1,903
3,671
6,552
0
20,782
W
8,813
727
0
290
8,264
3,086
621
2,566
5,698
20,122
0
L
Cthulhu
Varghov
Cthulhu
13,757
684
760
2,082
11,544
10,044
563
4,988
6,556
27,548
0
L
Anhur
10,828
5,489
579
2,498
9,745
4,220
1,224
5,023
4,722
0
21,649
W
Raijin
7,141
962
923
768
8,189
3,442
1,117
1,547
6,642
25,553
0
L
Chronos
odysseyguard
Chronos
1,464
743
0
250
5,766
2,260
0
3,999
1,767
3,071
0
L
8,331
1,697
190
1,928
10,539
4,251
489
5,005
5,534
0
11,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,126
Gold Earned
45,428
75
Minions Killed
118
0
Camps Cleared
0
994,213
Distance Traveled
1,032,243
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,362
936
17
2
0
227,130
0
W
Cthulhu
9,332
933
19
2
0
226,408
0
W
Fenrir
10,154
1,015
11
1
0
228,274
1
W
Rama
8,822
882
31
3
0
193,321
0
W
Merlin
8,819
882
23
2
0
195,553
1
L
Cthulhu
8,880
888
26
3
0
235,522
2
L
Anhur
8,739
874
23
2
0
186,973
0
W
Raijin
8,301
830
34
3
0
188,687
1
L
Chronos
6,874
687
1
0
0
111,087
0
L
Bastet
8,271
827
8
1
0
233,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role