Player Matchup

Chaac
Chaac
Cuppidity
Chaac
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,530 Elo+
Solo
Janus
Janus
Sugatallica
Janus
Level 68
God Stats
9W - 24L
1,181 SR
Queue Stats
194W - 245L
1,521 Elo+
Solo
Cthulhu
Cthulhu
pupacchia
Cthulhu
Level 22
God Stats
2W - 1L
1,685 SR
Queue Stats
9W - 11L
1,370 Elo+
Solo
Team Averages
Level 78
1,455 SR
1,473 Elo+

VS

Team Averages
Level 105
1,493 SR
1,448 Elo+
Mercury
Mercury
JENKIESTLEEROY
Mercury
Level 142
God Stats
2W - 3L
1,470 SR
Queue Stats
162W - 184L
1,402 Elo+
Solo
Charybdis
Charybdis
Kadocaine
Charybdis
Level 155
God Stats
3W - 6L
1,578 SR
Queue Stats
513W - 444L
1,709 Elo+
Solo
Ymir
Ymir
XxKami_TenchixX
Ymir
Level 18
God Stats
9W - 11L
1,430 SR
Queue Stats
23W - 48L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cuppidity
Chaac
14
1 / 2 / 3
9,688
570
9,896
15,693
19,581
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 2 / 1
10,834
637
11,410
7,285
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
pupacchia
Cthulhu
6
0 / 4 / 1
8,073
475
1,159
4,905
2,204
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
10,644
626
8,187
9,379
4,044
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Kadocaine
Charybdis
16
3 / 0 / 4
11,370
669
9,324
11,906
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 6
10,090
594
4,160
8,356
5,981
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
8
8
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
Cuppidity
Chaac
1
2
3
1.25
W
4
4
3
1.38
W
Charybdis
Kadocaine
Charybdis
3
0
4
5
L
3
2
1
1.75
W
1
0
6
4
L
Cthulhu
pupacchia
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,465
Damage
21,671
27,883
Taken
29,641
24,406
Mitigated
14,556
5,646
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Cuppidity
Chaac
9,896
1,277
0
3,898
15,693
19,581
0
3,490
12,203
0
35,020
W
8,187
3,149
0
1,302
9,379
4,044
0
3,896
5,279
0
31,977
W
Charybdis
Kadocaine
Charybdis
9,324
6,596
0
4,346
11,906
4,531
2,600
6,240
5,381
0
62,006
L
11,410
226
140
1,444
7,285
2,621
0
523
6,762
56,880
0
W
4,160
300
487
3,729
8,356
5,981
0
3,095
5,040
19,267
0
L
Cthulhu
pupacchia
Cthulhu
1,159
129
123
41
4,905
2,204
0
986
3,919
2,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,595
Gold Earned
32,104
179
Minions Killed
199
7
Camps Cleared
9
752,425
Distance Traveled
897,345
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,688
570
47
3
2
314,902
1
W
Mercury
10,644
626
40
2
3
291,125
5
W
Charybdis
11,370
669
119
7
6
302,295
2
L
Janus
10,834
637
125
7
5
319,844
3
W
Ymir
10,090
594
40
2
0
303,925
0
L
Cthulhu
8,073
475
7
0
0
117,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role