Player Matchup

Hel
Hel
Cartheralius
Hel
Level 38
God Stats
1W - 1L
1,519 SR
Queue Stats
3W - 3L
1,209 Elo+
Solo
Ah Puch
Ah Puch
FrostyYoDopeMan
Ah Puch
Level 16
God Stats
5W - 4L
1,584 SR
Queue Stats
38W - 23L
1,533 Elo+
Solo
Nike
Nike
gabs2122
Nike
Level 68
God Stats
2W - 0L
1,789 SR
Queue Stats
65W - 81L
1,419 Elo+
Solo
Team Averages
Level 41
1,631 SR
1,387 Elo+

VS

Team Averages
Level 52
1,503 SR
1,192 Elo+
Sol
Sol
KaydenPeters30
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
841 Elo+
Solo
Medusa
Medusa
strikerprime
Medusa
Level 86
God Stats
5W - 5L
1,559 SR
Queue Stats
196W - 269L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
valle419
Cthulhu
Level 65
God Stats
3W - 4L
1,451 SR
Queue Stats
92W - 114L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 11
7,821
782
4,409
7,237
2,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 1 / 10
9,067
907
17,817
6,081
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
12
6 / 1 / 10
8,311
831
5,432
7,050
6,083
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 11 / 0
5,654
565
1,041
10,330
3,259
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
10
0 / 7 / 4
6,839
684
5,556
10,611
5,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
valle419
Cthulhu
12
5 / 2 / 0
8,198
820
6,776
11,199
13,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
20
Kills
5
5
Deaths
20
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
10
1
10
15
L
0
11
0
0
W
Nike
6
1
10
11
L
Medusa
0
7
4
0.29
L
Cthulhu
valle419
Cthulhu
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,658
Damage
13,373
20,368
Taken
32,140
10,926
Mitigated
21,772
8,818
Healing
1,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,409
746
2,527
3,006
7,237
2,538
1,201
2,698
4,539
14,693
0
W
17,817
1,428
0
1,855
6,081
2,305
222
3,379
2,702
38,425
0
L
1,041
329
0
81
10,330
3,259
0
7,854
2,476
3,768
0
W
Nike
5,432
813
0
1,430
7,050
6,083
0
2,008
5,042
0
20,211
L
Medusa
5,556
1,985
364
767
10,611
5,260
0
7,771
2,840
0
17,531
L
Cthulhu
valle419
Cthulhu
6,776
810
120
539
11,199
13,253
0
6,988
4,211
17,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,199
Gold Earned
20,691
117
Minions Killed
52
5
Camps Cleared
1
572,631
Distance Traveled
489,945
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,821
782
18
2
2
191,360
0
W
Ah Puch
9,067
907
66
7
1
183,438
0
L
Sol
5,654
565
8
1
0
144,064
0
W
Nike
8,311
831
33
3
2
197,833
3
L
Medusa
6,839
684
18
2
0
144,039
2
L
Cthulhu
8,198
820
26
3
1
201,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role