Player Matchup

Danzaburou
Danzaburou
ATLASreal
Danzaburou
Level 10
God Stats
4W - 1L
1,712 SR
Queue Stats
4W - 2L
1,538 Elo+
Party 1
Ra
Ra
BazaGG
Ra
Level 26
God Stats
1W - 2L
1,244 SR
Queue Stats
14W - 13L
1,531 Elo+
Party 1
Serqet
Serqet
Burszmoy
Serqet
Level 17
God Stats
16W - 8L
1,776 SR
Queue Stats
52W - 36L
1,721 Elo+
Solo
Bellona
Bellona
MarcusSvaine
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheTobi
Cthulhu
Level 47
God Stats
3W - 2L
1,588 SR
Queue Stats
14W - 15L
1,488 Elo+
Party 1
Team Averages
Level 20
1,564 SR
1,556 Elo+

VS

Team Averages
Level 17
1,637 SR
1,500 Elo+
Ymir
Ymir
 
Ymir
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Joczovsky
Nemesis
Level 28
God Stats
4W - 3L
1,576 SR
Queue Stats
95W - 84L
1,589 Elo+
Solo
Hades
Hades
MiniManBailey
Hades
Level 26
God Stats
7W - 6L
1,948 SR
Queue Stats
12W - 21L
1,327 Elo+
Solo
Hel
Hel
Seppeman
Hel
Level 17
God Stats
9W - 8L
1,660 SR
Queue Stats
19W - 14L
1,583 Elo+
Solo
Medusa
Medusa
saarica
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATLASreal
Danzaburou
10
5 / 0 / 0
6,100
610
5,092
4,206
1,396
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
10
2 / 2 / 1
5,809
581
2,504
4,413
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
Burszmoy
Serqet
10
2 / 1 / 1
5,632
563
3,407
4,967
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
MarcusSvaine
Bellona
7
0 / 3 / 1
4,471
447
1,261
6,057
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
TheTobi
Cthulhu
8
0 / 0 / 4
4,975
498
2,398
6,500
3,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
5 / 0 / 0
6,398
640
4,131
4,406
3,734
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Joczovsky
Nemesis
10
0 / 2 / 1
5,628
563
3,014
5,851
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 0
4,976
498
3,350
5,764
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
4,769
477
2,970
4,607
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
saarica
Medusa
6
0 / 3 / 0
4,129
413
339
3,300
745
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
6
6
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
0
0
5
W
Danzaburou
ATLASreal
Danzaburou
5
0
0
5
W
Ra
2
2
1
1.25
W
Serqet
Burszmoy
Serqet
2
1
1
2.5
L
Nemesis
Joczovsky
Nemesis
0
2
1
0.25
W
Bellona
MarcusSvaine
Bellona
0
3
1
0.17
L
1
3
0
0.33
L
0
1
0
0
W
Cthulhu
TheTobi
Cthulhu
0
0
4
2
L
Medusa
saarica
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
13,804
26,143
Taken
23,928
10,659
Mitigated
11,163
5,429
Healing
7,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,131
1,068
0
1,448
4,406
3,734
948
0
4,406
28,002
0
W
Danzaburou
ATLASreal
Danzaburou
5,092
2,818
0
1,257
4,206
1,396
612
2,141
2,065
0
30,966
W
Ra
2,504
285
0
1,113
4,413
1,363
0
2,120
2,293
30,786
0
W
Serqet
Burszmoy
Serqet
3,407
965
0
914
4,967
1,553
27
1,694
3,273
0
30,003
L
Nemesis
Joczovsky
Nemesis
3,014
1,203
0
1,955
5,851
2,505
0
1,082
4,765
0
35,034
W
Bellona
MarcusSvaine
Bellona
1,261
359
0
1,489
6,057
3,326
194
2,923
3,134
0
13,007
L
3,350
731
87
1,455
5,764
1,941
204
1,808
3,551
18,016
0
L
2,970
287
160
2,061
4,607
2,238
0
1,220
3,387
21,409
0
W
Cthulhu
TheTobi
Cthulhu
2,398
35
156
500
6,500
3,021
0
1,573
4,927
18,776
0
L
Medusa
saarica
Medusa
339
339
0
0
3,300
745
479
590
2,543
0
5,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
25,900
254
Minions Killed
238
0
Camps Cleared
0
909,654
Distance Traveled
810,491
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,398
640
61
6
0
159,812
1
W
Danzaburou
6,100
610
71
7
0
168,871
0
W
Ra
5,809
581
63
6
0
163,838
0
W
Serqet
5,632
563
70
7
0
220,621
1
L
Nemesis
5,628
563
74
7
0
190,680
0
W
Bellona
4,471
447
24
2
0
187,811
4
L
Hades
4,976
498
44
4
0
184,204
1
L
Hel
4,769
477
46
5
0
184,139
2
W
Cthulhu
4,975
498
26
3
0
168,513
1
L
Medusa
4,129
413
13
1
0
91,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role