Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MichaelTai
Neith
Level 147
God Stats
1W - 0L
1,538 SR
Queue Stats
88W - 91L
1,511 Elo+
Party 1
Chaac
Chaac
milkson124
Chaac
Level 115
God Stats
29W - 16L
1,629 SR
Queue Stats
68W - 60L
1,548 Elo+
Party 1
Team Averages
Level 129
1,556 SR
1,520 Elo+

VS

Team Averages
Level 33
1,500 SR
1,277 Elo+
Cerberus
Cerberus
NKDPrime
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,280 Elo+
Party 2
Ao Kuang
Ao Kuang
Zinowl
Ao Kuang
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,242 Elo+
Party 2
Set
Set
isntlachie
Set
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 47L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 15
8,746
729
8,745
4,714
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
14
9 / 3 / 10
9,726
811
10,644
8,235
3,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
14
10 / 1 / 10
9,928
827
12,392
9,761
11,055
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
NKDPrime
Cerberus
11
1 / 5 / 3
8,138
678
2,909
12,739
9,123
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Zinowl
Ao Kuang
11
1 / 9 / 2
7,773
648
4,236
12,553
4,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 7 / 2
7,619
635
5,864
13,974
11,846
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
21
Kills
3
4
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
15
9.5
W
Neith
9
3
10
4.67
L
Cerberus
NKDPrime
Cerberus
1
5
3
0.5
L
Ao Kuang
Zinowl
Ao Kuang
1
9
2
0.22
L
1
7
2
0.29
W
Chaac
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,781
Damage
13,009
22,710
Taken
39,266
16,124
Mitigated
25,288
8,678
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,745
555
444
2,749
4,714
1,754
372
1,437
3,277
40,658
0
W
Neith
10,644
5,495
0
2,020
8,235
3,315
839
3,017
5,218
0
36,054
L
Cerberus
NKDPrime
Cerberus
2,909
89
0
1,165
12,739
9,123
0
2,661
10,078
10,656
0
L
Ao Kuang
Zinowl
Ao Kuang
4,236
844
0
1,319
12,553
4,319
0
3,520
9,033
16,454
0
L
5,864
2,389
0
3,128
13,974
11,846
0
3,339
10,635
0
18,557
W
Chaac
12,392
1,490
627
2,838
9,761
11,055
140
3,112
6,649
515
28,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,400
Gold Earned
23,530
165
Minions Killed
81
10
Camps Cleared
1
691,199
Distance Traveled
600,707
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,746
729
69
6
5
219,380
1
W
Neith
9,726
811
56
5
2
213,451
2
L
Cerberus
8,138
678
27
2
0
201,212
0
L
Ao Kuang
7,773
648
26
2
1
215,375
2
L
Set
7,619
635
28
2
0
184,120
0
W
Chaac
9,928
827
40
3
3
258,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role