Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Dr_Castellano
Vulcan
Level 160
God Stats
40W - 24L
1,668 SR
Queue Stats
1,302W - 1,357L
1,581 Elo+
Solo
Rama
Rama
ElKods
Rama
Level 160
God Stats
1W - 6L
1,262 SR
Queue Stats
395W - 352L
1,604 Elo+
Party 1
Hel
Hel
fahmiac5
Hel
Level 160
God Stats
2W - 5L
1,324 SR
Queue Stats
147W - 129L
1,657 Elo+
Party 1
The Morrigan
The Morrigan
شTёrmanشMёrmanش
The Morrigan
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 221L
1,863 Elo+
Solo
Team Averages
Level 155
1,451 SR
1,641 Elo+

VS

Team Averages
Level 155
1,547 SR
1,562 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ReaI V8
Horus
Level 160
God Stats
3W - 0L
1,578 SR
Queue Stats
114W - 103L
1,610 Elo+
Solo
Agni
Agni
StoneHi
Agni
Level 149
God Stats
1W - 2L
1,576 SR
Queue Stats
196W - 184L
1,595 Elo+
Solo
Cthulhu
Cthulhu
spa-wdam
Cthulhu
Level 144
God Stats
15W - 10L
1,581 SR
Queue Stats
1,065W - 1,099L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
2 / 4 / 7
8,684
789
6,525
14,766
25,820
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 4 / 7
8,531
776
9,153
9,805
6,085
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
ElKods
Rama
16
6 / 6 / 4
10,070
915
18,791
13,629
8,259
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 3
8,064
733
2,374
12,228
13,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
15
1 / 6 / 3
8,426
766
6,584
8,585
4,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
9 / 3 / 6
10,109
919
15,472
8,539
4,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thoth
 
Thoth
15
3 / 3 / 13
9,185
835
10,293
7,781
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
ReaI V8
Horus
16
3 / 1 / 15
9,132
830
6,031
15,979
17,126
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
StoneHi
Agni
16
3 / 3 / 14
9,461
860
11,286
10,079
4,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
spa-wdam
Cthulhu
17
6 / 3 / 16
9,901
900
10,682
15,290
17,254
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
11
Kills
24
25
Deaths
13
24
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
4
7
1.38
W
Zeus
 
Zeus
9
3
6
4
W
Thoth
 
Thoth
3
3
13
3.17
L
0
4
7
0.88
L
Rama
ElKods
Rama
6
6
4
1.33
W
Horus
ReaI V8
Horus
3
1
15
10.5
W
Agni
StoneHi
Agni
3
3
14
3.33
L
2
5
3
0.7
W
Cthulhu
spa-wdam
Cthulhu
6
3
16
4.67
L
The Morrigan
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,427
Damage
53,764
59,013
Taken
57,668
58,360
Mitigated
46,951
22,692
Healing
32,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,525
752
212
1,579
14,766
25,820
0
11,221
3,124
10,580
0
W
Zeus
 
Zeus
15,472
1,120
273
692
8,539
4,039
1,690
4,259
4,196
32,981
0
W
Thoth
 
Thoth
10,293
691
947
870
7,781
3,737
1,247
3,820
3,855
33,826
0
L
9,153
1,761
410
370
9,805
6,085
31
8,192
1,249
28,284
0
L
Rama
ElKods
Rama
18,791
8,852
774
2,170
13,629
8,259
1,434
9,303
3,992
0
36,079
W
Horus
ReaI V8
Horus
6,031
2,393
8,758
10,796
15,979
17,126
260
6,643
9,056
0
9,477
W
Agni
StoneHi
Agni
11,286
316
574
1,960
10,079
4,795
849
4,336
5,663
31,307
0
L
2,374
24
9,855
5,330
12,228
13,673
222
10,937
1,030
7,446
0
W
Cthulhu
spa-wdam
Cthulhu
10,682
280
2,778
4,429
15,290
17,254
42
4,888
10,262
27,258
0
L
The Morrigan
6,584
419
882
1,110
8,585
4,523
421
7,448
776
13,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
47,788
117
Minions Killed
165
0
Camps Cleared
0
1,009,844
Distance Traveled
1,112,309
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,684
789
11
1
0
183,323
0
W
Zeus
10,109
919
37
3
0
183,345
2
W
Thoth
9,185
835
50
5
0
210,337
0
L
Vulcan
8,531
776
35
3
0
231,698
0
L
Rama
10,070
915
34
3
0
184,589
1
W
Horus
9,132
830
5
0
0
262,219
3
W
Agni
9,461
860
39
4
0
205,449
0
L
Hel
8,064
733
19
2
0
219,669
5
W
Cthulhu
9,901
900
34
3
0
250,959
3
L
The Morrigan
8,426
766
18
2
0
190,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role