Player Matchup

Vulcan
Vulcan
Ashley_sinpeace
Vulcan
Level 63
God Stats
0W - 1L
1,340 SR
Queue Stats
5W - 11L
1,216 Elo+
Party 1
Discordia
Discordia
cateblanchet
Discordia
Level 57
God Stats
0W - 1L
1,479 SR
Queue Stats
10W - 14L
1,238 Elo+
Party 1
Bacchus
Bacchus
rubencillo1710
Bacchus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,326 Elo+
Solo
Team Averages
Level 53
1,440 SR
1,260 Elo+

VS

Team Averages
Level 86
1,494 SR
1,359 Elo+
Cthulhu
Cthulhu
D3M VIB3Z
Cthulhu
Level 99
God Stats
48W - 33L
1,574 SR
Queue Stats
1,074W - 1,013L
1,500 Elo+
Solo
Discordia
Discordia
Radkje
Discordia
Level 103
God Stats
5W - 5L
1,612 SR
Queue Stats
294W - 359L
1,457 Elo+
Solo
Horus
Horus
hymeces
Horus
Level 56
God Stats
1W - 0L
1,294 SR
Queue Stats
9W - 24L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
9,508
528
16,539
13,067
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
cateblanchet
Discordia
11
0 / 3 / 0
9,112
506
7,716
8,428
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 5 / 0
9,129
507
7,397
19,105
9,197
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3M VIB3Z
Cthulhu
14
4 / 0 / 4
12,329
685
10,944
22,008
25,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
Radkje
Discordia
17
10 / 0 / 4
12,796
711
24,185
11,027
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
hymeces
Horus
14
0 / 0 / 7
10,662
592
1,832
16,617
15,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
14
14
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Cthulhu
D3M VIB3Z
Cthulhu
4
0
4
6
W
Discordia
Radkje
Discordia
10
0
4
12
L
Discordia
cateblanchet
Discordia
0
3
0
0
W
Horus
hymeces
Horus
0
0
7
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,652
Damage
36,961
40,600
Taken
49,652
16,840
Mitigated
46,616
6,152
Healing
17,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,539
8,712
0
750
13,067
4,654
0
12,010
1,057
44,689
0
W
Cthulhu
D3M VIB3Z
Cthulhu
10,944
500
179
5,464
22,008
25,743
187
12,132
9,876
47,685
0
W
Discordia
Radkje
Discordia
24,185
1,618
1,333
4,852
11,027
4,991
1,129
7,719
3,308
94,481
0
L
Discordia
cateblanchet
Discordia
7,716
74
0
1,412
8,428
2,989
0
7,649
779
25,479
0
W
Horus
hymeces
Horus
1,832
1,156
1,935
3,284
16,617
15,882
667
13,258
3,359
0
10,611
L
7,397
1,047
441
3,549
19,105
9,197
0
15,610
3,495
18,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,749
Gold Earned
35,787
130
Minions Killed
220
2
Camps Cleared
10
878,315
Distance Traveled
1,098,988
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,508
528
71
4
1
319,995
0
W
Cthulhu
12,329
685
54
3
2
395,407
1
W
Discordia
12,796
711
142
8
6
331,135
5
L
Discordia
9,112
506
36
2
1
231,053
3
W
Horus
10,662
592
24
1
2
372,446
1
L
Bacchus
9,129
507
23
1
0
327,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role