Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Dagarooo
Poseidon
Level 113
God Stats
7W - 2L
1,641 SR
Queue Stats
225W - 184L
1,673 Elo+
Party 2
Ne Zha
Ne Zha
Gotty12
Ne Zha
Level 63
God Stats
11W - 2L
1,925 SR
Queue Stats
232W - 51L
1,952 Elo+
Party 2
Nike
Nike
SalchichonDeLeon
Nike
Level 37
God Stats
1W - 0L
1,253 SR
Queue Stats
245W - 56L
1,888 Elo+
Party 2
Vamana
Vamana
WøsitoMclovin
Vamana
Level 87
God Stats
4W - 2L
1,944 SR
Queue Stats
106W - 52L
1,801 Elo+
Party 2
Team Averages
Level 69
1,653 SR
1,763 Elo+

VS

Team Averages
Level 80
1,486 SR
1,474 Elo+
Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
CosminMarius
Nike
Level 116
God Stats
13W - 16L
1,538 SR
Queue Stats
1,095W - 1,198L
1,452 Elo+
Party 1
Sobek
Sobek
Ikerdevol
Sobek
Level 85
God Stats
4W - 2L
1,284 SR
Queue Stats
274W - 282L
1,519 Elo+
Solo
Thoth
Thoth
mistermagisterrr
Thoth
Level 39
God Stats
5W - 4L
1,608 SR
Queue Stats
57W - 66L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 0 / 13
6,155
616
3,966
4,594
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Dagarooo
Poseidon
11
5 / 2 / 8
6,561
656
5,902
5,085
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Gotty12
Ne Zha
12
8 / 0 / 3
6,957
696
10,491
5,296
1,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
10 / 2 / 3
7,146
715
4,823
6,815
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 5
6,596
660
4,141
4,400
3,056
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 5 / 0
4,670
467
1,824
6,556
927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
 
Sun Wukong
8
0 / 3 / 0
4,450
445
1,866
6,472
2,867
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 7 / 1
5,252
525
3,944
8,485
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
Ikerdevol
Sobek
7
0 / 4 / 1
4,465
447
2,131
9,957
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 8 / 2
4,999
500
4,729
6,218
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
27
Kills
4
4
Deaths
27
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
13
8.5
L
Anhur
 
Anhur
1
5
0
0.2
L
Sun Wukong
 
Sun Wukong
0
3
0
0
L
2
7
1
0.36
W
Poseidon
Dagarooo
Poseidon
5
2
8
4.5
W
Ne Zha
Gotty12
Ne Zha
8
0
3
9.5
L
Sobek
Ikerdevol
Sobek
0
4
1
0.13
W
10
2
3
5.75
W
2
0
5
4.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,323
Damage
14,494
26,190
Taken
37,688
12,698
Mitigated
11,997
9,734
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,966
1,781
927
2,141
4,594
3,072
0
1,733
2,861
13,293
0
L
Anhur
 
Anhur
1,824
968
0
1,000
6,556
927
0
786
5,770
0
13,905
L
Sun Wukong
 
Sun Wukong
1,866
372
0
1,341
6,472
2,867
0
1,171
5,257
0
18,895
L
3,944
1,177
0
1,329
8,485
2,631
0
3,882
4,371
0
22,538
W
Poseidon
Dagarooo
Poseidon
5,902
1,536
0
431
5,085
1,500
147
2,102
2,983
30,314
0
W
Ne Zha
Gotty12
Ne Zha
10,491
2,573
0
1,640
5,296
1,676
1,788
1,523
3,773
0
42,272
L
Sobek
Ikerdevol
Sobek
2,131
255
432
2,447
9,957
4,580
0
2,028
7,869
10,273
0
W
4,823
548
0
1,774
6,815
3,394
0
1,464
5,351
0
37,179
W
4,141
1,468
0
2,821
4,400
3,056
215
38
4,362
4,585
39,461
L
4,729
543
0
0
6,218
992
0
2,115
4,006
21,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
23,836
322
Minions Killed
172
0
Camps Cleared
0
1,000,721
Distance Traveled
839,486
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,155
616
21
2
0
182,955
6
L
Anhur
4,670
467
32
3
0
150,142
1
L
Sun Wukong
4,450
445
41
4
0
172,806
3
L
Nike
5,252
525
47
5
0
183,219
5
W
Poseidon
6,561
656
80
8
0
190,896
1
W
Ne Zha
6,957
696
64
6
0
197,717
2
L
Sobek
4,465
447
9
1
0
185,578
1
W
Nike
7,146
715
65
7
0
210,033
2
W
Vamana
6,596
660
92
9
0
219,120
4
L
Thoth
4,999
500
43
4
0
147,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role