Player Matchup

Morgan Le Fay
Morgan Le Fay
CosmosalMonarchy
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,703 SR
Queue Stats
5W - 5L
1,743 Elo+
Solo
Nemesis
Nemesis
JASEY 579
Nemesis
Level 119
God Stats
9W - 10L
1,681 SR
Queue Stats
176W - 145L
1,555 Elo+
Party 2
Ares
Ares
Kuzembro
Ares
Level 69
God Stats
0W - 1L
1,593 SR
Queue Stats
23W - 28L
1,502 Elo+
Party 2
Team Averages
Level 105
1,659 SR
1,600 Elo+

VS

Team Averages
Level 117
1,675 SR
1,703 Elo+
Xing Tian
Xing Tian
HastyNaTe DoG36
Xing Tian
Level 127
God Stats
2W - 0L
1,862 SR
Queue Stats
17W - 4L
1,739 Elo+
Party 1
Osiris
Osiris
HoodiesMan
Osiris
Level 107
God Stats
6W - 3L
1,427 SR
Queue Stats
32W - 14L
1,605 Elo+
Solo
Ra
Ra
aPurpleStarFish
Ra
Level 118
God Stats
2W - 0L
1,735 SR
Queue Stats
17W - 3L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CosmosalMonarchy
Morgan Le Fay
13
3 / 7 / 8
9,668
691
17,750
14,983
5,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JASEY 579
Nemesis
13
6 / 8 / 5
10,074
720
14,676
17,301
9,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
11
2 / 10 / 7
9,671
691
4,841
21,519
21,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HastyNaTe DoG36
Xing Tian
14
3 / 3 / 15
10,465
748
7,310
17,371
16,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
HoodiesMan
Osiris
17
16 / 3 / 8
12,857
918
26,690
18,442
15,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 5 / 10
10,800
771
12,312
12,681
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
11
Kills
25
25
Deaths
11
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CosmosalMonarchy
Morgan Le Fay
3
7
8
1
W
Xing Tian
HastyNaTe DoG36
Xing Tian
3
3
15
3.5
W
Osiris
HoodiesMan
Osiris
16
3
8
6.67
L
Nemesis
JASEY 579
Nemesis
6
8
5
1.06
L
Ares
2
10
7
0.55
W
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,267
Damage
46,312
53,803
Taken
48,494
36,492
Mitigated
36,693
8,255
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CosmosalMonarchy
Morgan Le Fay
17,750
2,576
0
2,478
14,983
5,515
0
3,696
11,287
47,030
0
W
Xing Tian
HastyNaTe DoG36
Xing Tian
7,310
977
0
1,752
17,371
16,305
414
7,053
9,794
16,996
0
W
Osiris
HoodiesMan
Osiris
26,690
12,688
0
9,195
18,442
15,648
1,668
9,281
8,714
0
59,978
L
Nemesis
JASEY 579
Nemesis
14,676
6,558
0
3,901
17,301
9,205
0
7,688
9,613
0
28,390
L
Ares
4,841
103
0
1,876
21,519
21,772
0
8,442
13,077
9,857
0
W
12,312
1,260
2,020
4,021
12,681
4,740
0
5,474
6,940
47,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
34,122
112
Minions Killed
171
3
Camps Cleared
9
703,127
Distance Traveled
814,285
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,668
691
70
5
0
231,099
3
W
Xing Tian
10,465
748
19
1
0
278,526
4
W
Osiris
12,857
918
68
5
5
270,274
2
L
Nemesis
10,074
720
36
3
2
243,772
2
L
Ares
9,671
691
6
0
1
228,256
2
W
Ra
10,800
771
84
6
4
265,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role