Player Matchup

Da Ji
Da Ji
EIectroViper
Da Ji
Level 46
God Stats
2W - 5L
1,113 SR
Queue Stats
61W - 74L
1,473 Elo+
Solo
He Bo
He Bo
VVysteria
He Bo
Level 151
God Stats
1W - 2L
1,267 SR
Queue Stats
52W - 59L
1,534 Elo+
Solo
Chaac
Chaac
yankkoo
Chaac
Level 67
God Stats
17W - 18L
1,559 SR
Queue Stats
200W - 224L
1,448 Elo+
Solo
Team Averages
Level 88
1,313 SR
1,485 Elo+

VS

Team Averages
Level 112
1,537 SR
1,559 Elo+
Bacchus
Bacchus
OpperSatan
Bacchus
Level 147
God Stats
38W - 27L
1,662 SR
Queue Stats
921W - 599L
1,629 Elo+
Party 1
Anubis
Anubis
WildEyeZzz
Anubis
Level 62
God Stats
20W - 35L
1,450 SR
Queue Stats
20W - 37L
1,391 Elo+
Solo
Awilix
Awilix
littlesnake
Awilix
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 8
12,023
668
8,421
11,574
4,641
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
VVysteria
He Bo
16
6 / 2 / 9
12,159
676
11,737
7,622
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
yankkoo
Chaac
14
4 / 3 / 8
11,366
631
10,001
16,633
16,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OpperSatan
Bacchus
14
5 / 3 / 6
12,031
668
11,937
17,226
28,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
WildEyeZzz
Anubis
14
2 / 6 / 8
10,528
585
6,810
10,606
3,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
14
5 / 6 / 4
11,133
619
11,045
12,305
4,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
15
Kills
12
12
Deaths
15
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
7
8
1.29
L
Bacchus
OpperSatan
Bacchus
5
3
6
2.67
W
He Bo
VVysteria
He Bo
6
2
9
5.25
L
Anubis
WildEyeZzz
Anubis
2
6
8
1
L
Awilix
5
6
4
1.17
W
Chaac
yankkoo
Chaac
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,159
Damage
29,792
35,829
Taken
40,137
23,899
Mitigated
36,748
6,545
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,421
1,930
0
417
11,574
4,641
540
5,889
5,579
0
30,947
L
Bacchus
OpperSatan
Bacchus
11,937
1,717
0
3,019
17,226
28,314
78
5,857
11,369
29,910
0
W
He Bo
VVysteria
He Bo
11,737
296
0
763
7,622
2,685
375
4,542
2,980
35,943
0
L
Anubis
WildEyeZzz
Anubis
6,810
503
0
1,811
10,606
3,845
414
2,565
8,041
35,601
0
L
Awilix
11,045
4,737
0
650
12,305
4,589
771
3,788
8,517
0
41,513
W
Chaac
yankkoo
Chaac
10,001
1,639
0
5,365
16,633
16,573
140
8,262
8,371
0
30,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,548
Gold Earned
33,692
145
Minions Killed
169
5
Camps Cleared
11
947,956
Distance Traveled
959,562
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,023
668
50
3
2
299,012
3
L
Bacchus
12,031
668
34
2
2
362,570
4
W
He Bo
12,159
676
54
3
1
330,250
8
L
Anubis
10,528
585
71
4
4
265,716
0
L
Awilix
11,133
619
64
4
5
331,276
1
W
Chaac
11,366
631
41
2
2
318,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role