Player Matchup

Bacchus
Bacchus
Despairnes
Bacchus
Level 18
God Stats
0W - 4L
1,170 SR
Queue Stats
7W - 12L
1,344 Elo+
Party 1
Merlin
Merlin
Finrir
Merlin
Level 63
God Stats
1W - 1L
1,696 SR
Queue Stats
9W - 9L
1,479 Elo+
Party 1
Jing Wei
Jing Wei
Flame4Win
Jing Wei
Level 17
God Stats
4W - 2L
1,627 SR
Queue Stats
8W - 7L
1,535 Elo+
Solo
Charybdis
Charybdis
JDANOFF
Charybdis
Level 7
God Stats
2W - 2L
1,696 SR
Queue Stats
7W - 7L
1,513 Elo+
Party 1
Zeus
Zeus
YAKUTZA228
Zeus
Level 15
God Stats
2W - 3L
1,427 SR
Queue Stats
9W - 12L
1,407 Elo+
Party 1
Team Averages
Level 24
1,523 SR
1,456 Elo+

VS

Team Averages
Level 19
1,447 SR
1,525 Elo+
Da Ji
Da Ji
KifaTenshi
Da Ji
Level 35
God Stats
8W - 5L
1,678 SR
Queue Stats
156W - 110L
1,628 Elo+
Party 2
Aphrodite
Aphrodite
Nasazuke
Aphrodite
Level 28
God Stats
1W - 1L
1,253 SR
Queue Stats
74W - 53L
1,559 Elo+
Solo
Xing Tian
Xing Tian
No0bAce
Xing Tian
Level 23
God Stats
1W - 1L
1,302 SR
Queue Stats
51W - 57L
1,443 Elo+
Party 3
Discordia
Discordia
Varcky
Discordia
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,496 Elo+
Party 2
Thor
Thor
xobro99
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Despairnes
Bacchus
20
6 / 5 / 19
15,135
1,009
19,162
24,281
32,484
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Finrir
Merlin
20
6 / 10 / 13
14,202
947
17,262
20,750
8,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Flame4Win
Jing Wei
20
4 / 8 / 14
14,118
941
13,280
22,280
8,941
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
JDANOFF
Charybdis
20
5 / 10 / 15
14,382
959
12,278
23,161
9,972
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
4 / 13 / 13
13,707
914
23,103
21,007
7,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
21 / 3 / 19
19,547
1,303
46,789
21,152
14,564
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Nasazuke
Aphrodite
18
1 / 2 / 10
11,866
791
3,161
4,872
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
No0bAce
Xing Tian
20
7 / 6 / 28
15,851
1,057
19,628
32,572
32,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Varcky
Discordia
20
12 / 6 / 21
16,118
1,075
23,389
13,209
5,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
xobro99
Thor
20
5 / 9 / 22
14,609
974
12,130
21,872
8,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
146
25
Kills
46
46
Deaths
26
74
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Despairnes
Bacchus
6
5
19
3.1
L
Merlin
Finrir
Merlin
6
10
13
1.25
L
Jing Wei
Flame4Win
Jing Wei
4
8
14
1.38
L
Charybdis
JDANOFF
Charybdis
5
10
15
1.25
W
Da Ji
21
3
19
10.17
W
Aphrodite
Nasazuke
Aphrodite
1
2
10
3
W
Xing Tian
No0bAce
Xing Tian
7
6
28
3.5
W
Discordia
Varcky
Discordia
12
6
21
3.75
L
4
13
13
0.81
W
Thor
xobro99
Thor
5
9
22
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,085
Damage
105,097
111,479
Taken
93,677
67,463
Mitigated
63,382
1,682
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Despairnes
Bacchus
19,162
1,517
0
0
24,281
32,484
0
11,954
12,327
29,327
0
L
Merlin
Finrir
Merlin
17,262
764
0
0
20,750
8,462
0
6,198
14,552
35,440
0
L
Jing Wei
Flame4Win
Jing Wei
13,280
12,450
412
389
22,280
8,941
0
8,826
13,454
0
42,557
L
Charybdis
JDANOFF
Charybdis
12,278
7,094
0
0
23,161
9,972
0
10,698
12,463
0
41,294
W
Da Ji
46,789
14,008
0
1,815
21,152
14,564
0
12,285
8,867
0
76,591
W
Aphrodite
Nasazuke
Aphrodite
3,161
527
1,826
2,076
4,872
3,130
0
3,294
1,578
13,121
0
W
Xing Tian
No0bAce
Xing Tian
19,628
901
0
3,186
32,572
32,163
0
23,253
9,319
55,007
0
W
Discordia
Varcky
Discordia
23,389
772
534
2,460
13,209
5,065
0
7,136
6,073
40,697
0
L
23,103
1,726
0
881
21,007
7,604
0
8,502
12,505
63,149
0
W
Thor
xobro99
Thor
12,130
2,642
0
107
21,872
8,460
0
13,559
7,665
0
25,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,544
Gold Earned
77,991
263
Minions Killed
236
8
Camps Cleared
6
1,293,426
Distance Traveled
1,223,633
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
15,135
1,009
10
1
1
317,125
1
L
Merlin
14,202
947
32
2
0
252,493
0
L
Jing Wei
14,118
941
71
5
3
248,381
0
L
Charybdis
14,382
959
63
4
3
241,642
1
W
Da Ji
19,547
1,303
76
5
4
296,960
0
W
Aphrodite
11,866
791
15
1
0
108,536
1
W
Xing Tian
15,851
1,057
70
5
2
289,822
0
W
Discordia
16,118
1,075
41
3
0
269,889
0
L
Zeus
13,707
914
87
6
1
233,785
0
W
Thor
14,609
974
34
2
0
258,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role