Player Matchup

Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum II
 
Serqet
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum I
Thommmmm
Osiris
Platinum I
Level 50
God Stats
3W - 1L
1,703 SR
Queue Stats
160W - 153L
1,949 MMR
Party 1
Agni
Agni
Diamond III
itzTIBI
Agni
Diamond III
Level 160
God Stats
11W - 8L
1,767 SR
Queue Stats
545W - 521L
2,188 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,594 SR
1,727 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,632 SR
2,024 MMR
Sobek
Sobek
Diamond V
EsLebt
Sobek
Diamond V
Level 157
God Stats
39W - 28L
1,529 SR
Queue Stats
434W - 440L
2,007 MMR
Solo
Sol
Sol
Diamond II
NicoMUI
Sol
Diamond II
Level 160
God Stats
39W - 20L
1,736 SR
Queue Stats
439W - 413L
2,292 MMR
Solo
Jing Wei
Jing Wei
Platinum II
dejaaa1
Jing Wei
Platinum II
Level 114
God Stats
2W - 1L
1,605 SR
Queue Stats
144W - 135L
1,923 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
polskiberet
Tsukuyomi
Masters
Level 158
God Stats
14W - 14L
1,604 SR
Queue Stats
561W - 556L
1,984 MMR
Solo
Bellona
Bellona
Platinum I
Ðërsèrk
Bellona
Platinum I
Level 158
God Stats
26W - 20L
1,685 SR
Queue Stats
301W - 280L
1,913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 6 / 2
10,872
518
8,809
16,398
4,957
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
 
Hercules
17
1 / 4 / 1
10,217
487
9,638
28,415
22,440
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
 
Serqet
14
1 / 5 / 2
8,744
416
4,740
15,431
12,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
Thommmmm
Osiris
17
4 / 7 / 5
10,691
509
8,661
17,643
14,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Agni
itzTIBI
Agni
18
3 / 3 / 2
10,675
508
16,883
12,489
5,921
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GilgameshAthenaArtemisPersephoneOdin

VS

Bans
Morgan Le FayTiamatKaliRaijinFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EsLebt
Sobek
16
4 / 0 / 11
11,688
557
5,866
19,042
24,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
20
5 / 3 / 11
13,562
646
18,624
16,052
6,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
dejaaa1
Jing Wei
20
4 / 3 / 5
13,084
623
10,865
15,698
5,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
polskiberet
Tsukuyomi
20
8 / 4 / 10
13,652
650
16,361
16,461
9,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
Ðërsèrk
Bellona
20
4 / 2 / 9
13,033
621
17,043
18,521
18,488
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
12
Kills
25
25
Deaths
12
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
6
2
0.67
L
Hercules
 
Hercules
1
4
1
0.38
L
Serqet
 
Serqet
1
5
2
0.4
W
Sobek
EsLebt
Sobek
4
0
11
9.5
W
Sol
5
3
11
3.5
L
Osiris
Thommmmm
Osiris
4
7
5
0.93
W
Jing Wei
dejaaa1
Jing Wei
4
3
5
2.17
L
Agni
itzTIBI
Agni
3
3
2
1.33
W
Tsukuyomi
polskiberet
Tsukuyomi
8
4
10
3.25
W
Bellona
Ðërsèrk
Bellona
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,731
Damage
68,759
90,376
Taken
85,774
60,571
Mitigated
65,062
23,863
Healing
37,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,809
4,901
0
2,646
16,398
4,957
0
6,131
10,267
0
86,354
L
Hercules
 
Hercules
9,638
1,534
0
11,456
28,415
22,440
493
5,465
22,950
8,798
66,233
L
Serqet
 
Serqet
4,740
411
0
2,025
15,431
12,674
0
5,252
10,179
0
20,480
W
Sobek
EsLebt
Sobek
5,866
344
0
7,868
19,042
24,251
418
6,317
12,457
24,152
0
W
Sol
18,624
9,590
0
9,803
16,052
6,684
4,976
5,513
10,447
123,815
0
L
Osiris
Thommmmm
Osiris
8,661
3,842
0
3,557
17,643
14,579
252
4,688
12,955
0
81,883
W
Jing Wei
dejaaa1
Jing Wei
10,865
8,872
0
7,616
15,698
5,885
1,683
1,577
13,511
0
111,286
L
Agni
itzTIBI
Agni
16,883
1,711
0
4,179
12,489
5,921
0
4,180
8,309
93,496
0
W
Tsukuyomi
polskiberet
Tsukuyomi
16,361
5,630
0
5,327
16,461
9,754
1,724
5,500
10,961
0
99,074
W
Bellona
Ðërsèrk
Bellona
17,043
8,414
0
7,022
18,521
18,488
1,645
2,010
16,511
3,035
86,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,199
Gold Earned
65,019
644
Minions Killed
669
0
Camps Cleared
0
2,045,774
Distance Traveled
2,133,861
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,872
518
160
8
0
368,745
6
L
Hercules
10,217
487
166
8
0
401,264
8
L
Serqet
8,744
416
30
1
0
420,539
5
W
Sobek
11,688
557
19
1
0
449,392
9
W
Sol
13,562
646
191
9
0
396,528
4
L
Osiris
10,691
509
128
6
0
441,696
3
W
Jing Wei
13,084
623
169
8
0
415,908
8
L
Agni
10,675
508
160
8
0
413,530
6
W
Tsukuyomi
13,652
650
149
7
0
451,646
3
W
Bellona
13,033
621
141
7
0
420,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role