Player Matchup

Osiris
Osiris
Ceppe21
Osiris
Level 25
God Stats
4W - 1L
1,606 SR
Queue Stats
43W - 33L
1,511 Elo+
Solo
Hou Yi
Hou Yi
Roonta
Hou Yi
Level 154
God Stats
33W - 7L
1,764 SR
Queue Stats
84W - 32L
1,704 Elo+
Party 2
Loki
Loki
komorebx
Loki
Level 11
God Stats
3W - 1L
1,720 SR
Queue Stats
6W - 1L
1,721 Elo+
Party 2
Ymir
Ymir
kushbush_kees
Ymir
Level 29
God Stats
31W - 38L
1,438 SR
Queue Stats
143W - 146L
1,481 Elo+
Solo
Tiamat
Tiamat
yQuAzaRz
Tiamat
Level 29
God Stats
4W - 2L
1,602 SR
Queue Stats
79W - 69L
1,502 Elo+
Solo
Team Averages
Level 50
1,626 SR
1,584 Elo+

VS

Team Averages
Level 31
1,595 SR
1,555 Elo+
Pele
Pele
 
Pele
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AggroMoira
Hera
Level 19
God Stats
6W - 4L
1,684 SR
Queue Stats
49W - 59L
1,501 Elo+
Party 1
Nemesis
Nemesis
HeDashaKareyka
Nemesis
Level 4
God Stats
2W - 1L
1,765 SR
Queue Stats
2W - 2L
1,747 Elo+
Solo
Kali
Kali
TT-radical
Kali
Level 15
God Stats
8W - 11L
1,524 SR
Queue Stats
129W - 178L
1,504 Elo+
Party 1
Ravana
Ravana
Unamindundi
Ravana
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
184W - 160L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ceppe21
Osiris
15
1 / 2 / 0
8,563
612
6,673
12,760
13,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Roonta
Hou Yi
14
11 / 2 / 8
8,943
639
12,237
10,580
3,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
16
10 / 0 / 4
9,906
708
7,711
7,832
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
11 / 3 / 7
9,139
653
8,851
10,667
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
yQuAzaRz
Tiamat
13
2 / 6 / 15
8,271
591
6,846
11,614
6,794
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
5 / 7 / 1
7,461
533
6,995
14,528
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 11 / 3
6,650
475
7,003
11,496
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 9 / 5
5,896
421
4,862
9,736
4,381
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
4 / 7 / 3
8,563
612
6,075
11,039
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
13
1 / 1 / 1
7,515
537
7,790
8,599
9,348
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
35
Kills
13
13
Deaths
35
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
7
1
0.79
L
3
11
3
0.41
W
Osiris
Ceppe21
Osiris
1
2
0
0.5
L
0
9
5
0.28
W
Hou Yi
Roonta
Hou Yi
11
2
8
7.5
L
4
7
3
0.79
L
Ravana
1
1
1
1.5
W
Loki
10
0
4
12
W
11
3
7
4.83
W
Tiamat
yQuAzaRz
Tiamat
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,318
Damage
32,725
53,453
Taken
55,398
32,584
Mitigated
26,148
13,830
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,995
2,178
0
3,512
14,528
4,485
0
4,048
10,480
0
33,192
L
7,003
1,826
0
415
11,496
3,773
384
3,912
7,584
23,656
0
W
Osiris
Ceppe21
Osiris
6,673
2,034
0
3,178
12,760
13,828
590
203
12,519
0
53,506
L
4,862
2,020
0
900
9,736
4,381
0
3,249
6,487
0
15,638
W
Hou Yi
Roonta
Hou Yi
12,237
7,481
0
2,033
10,580
3,281
4,531
581
9,963
0
42,780
L
6,075
2,386
0
1,349
11,039
4,161
0
3,890
7,149
0
19,489
L
Ravana
7,790
1,699
0
3,716
8,599
9,348
0
598
8,001
0
48,464
W
Loki
7,711
2,988
0
4,626
7,832
2,904
347
273
7,555
0
65,567
W
8,851
1,459
0
818
10,667
5,777
385
1,431
9,153
30,880
0
W
Tiamat
yQuAzaRz
Tiamat
6,846
1,112
0
3,175
11,614
6,794
488
4,021
7,260
39,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,822
Gold Earned
36,085
395
Minions Killed
258
0
Camps Cleared
0
1,324,433
Distance Traveled
1,301,581
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,461
533
50
4
0
271,148
2
L
Hera
6,650
475
44
3
0
217,317
1
W
Osiris
8,563
612
110
8
0
265,781
4
L
Nemesis
5,896
421
21
2
0
273,758
0
W
Hou Yi
8,943
639
66
5
0
244,782
0
L
Kali
8,563
612
32
2
0
258,205
0
L
Ravana
7,515
537
111
8
0
281,153
5
W
Loki
9,906
708
108
8
0
309,273
1
W
Ymir
9,139
653
49
4
0
248,389
0
W
Tiamat
8,271
591
62
4
0
256,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role