Player Matchup

Izanami
Izanami
 
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CRipz_609
Ao Kuang
Level 25
God Stats
14W - 10L
1,642 SR
Queue Stats
96W - 104L
1,361 Elo+
Party 1
Thoth
Thoth
LSX__DrIP
Thoth
Level 25
God Stats
24W - 27L
1,465 SR
Queue Stats
107W - 122L
1,325 Elo+
Party 1
Bellona
Bellona
William31Wallace
Bellona
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Team Averages
Level 20
1,522 SR
1,437 Elo+

VS

Team Averages
Level 12
1,542 SR
1,323 Elo+
Arachne
Arachne
FRT_FRESH
Arachne
Level 12
God Stats
4W - 6L
1,409 SR
Queue Stats
8W - 17L
1,203 Elo+
Party 2
Nike
Nike
GG_DANIK
Nike
Level 12
God Stats
3W - 2L
1,429 SR
Queue Stats
8W - 15L
1,241 Elo+
Party 2
Sol
Sol
mitushq
Sol
Level 29
God Stats
10W - 8L
1,681 SR
Queue Stats
30W - 28L
1,486 Elo+
Solo
Ares
Ares
moh3n791
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
slow_view9
Ymir
Level 7
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 5L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
3 / 0 / 2
5,387
599
5,036
4,179
1,211
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
8
2 / 1 / 2
4,907
545
2,134
4,198
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
CRipz_609
Ao Kuang
8
3 / 3 / 3
5,122
569
4,055
6,565
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
LSX__DrIP
Thoth
9
2 / 1 / 2
5,651
628
3,343
2,327
567
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 1
6,548
728
4,228
6,538
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FRT_FRESH
Arachne
6
2 / 1 / 0
4,381
487
1,148
4,059
1,005
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
6
0 / 4 / 1
4,128
459
2,687
7,043
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
9
0 / 3 / 0
4,869
541
3,345
5,310
1,793
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
3
0 / 2 / 1
3,634
404
53
1,791
602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 3 / 3
4,598
511
2,494
7,599
3,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
3
5
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
W
Ymir
 
Ymir
2
1
2
3
W
Ao Kuang
CRipz_609
Ao Kuang
3
3
3
1.5
L
Arachne
FRT_FRESH
Arachne
2
1
0
2
L
Nike
0
4
1
0.13
W
Thoth
LSX__DrIP
Thoth
2
1
2
3
W
3
0
1
3.5
L
Sol
0
3
0
0
L
Ares
0
2
1
0.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,796
Damage
9,727
23,807
Taken
25,802
11,322
Mitigated
8,920
5,586
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,036
4,236
0
1,062
4,179
1,211
842
1,000
3,179
0
31,386
W
Ymir
 
Ymir
2,134
1,147
0
448
4,198
2,741
99
1,099
3,099
9,555
0
W
Ao Kuang
CRipz_609
Ao Kuang
4,055
1,752
0
843
6,565
1,815
1,261
597
5,968
13,183
0
L
Arachne
FRT_FRESH
Arachne
1,148
951
0
203
4,059
1,005
0
1,253
2,806
0
6,562
L
Nike
2,687
749
0
1,238
7,043
2,519
0
3,414
3,629
0
17,690
W
Thoth
LSX__DrIP
Thoth
3,343
619
330
246
2,327
567
2,532
290
2,037
33,601
0
W
4,228
1,287
0
2,657
6,538
4,988
0
2,906
3,632
0
30,994
L
Sol
3,345
1,082
0
1,490
5,310
1,793
0
644
4,666
23,790
0
L
Ares
53
53
0
0
1,791
602
0
1,493
298
1,380
0
L
2,494
1,084
0
319
7,599
3,001
0
2,728
4,871
10,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,615
Gold Earned
21,610
255
Minions Killed
127
0
Camps Cleared
0
851,170
Distance Traveled
728,543
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,387
599
64
7
0
165,810
0
W
Ymir
4,907
545
21
2
0
163,881
3
W
Ao Kuang
5,122
569
21
2
0
187,655
1
L
Arachne
4,381
487
17
2
0
183,598
1
L
Nike
4,128
459
28
3
0
171,552
2
W
Thoth
5,651
628
70
8
0
145,191
1
W
Bellona
6,548
728
79
9
0
188,633
3
L
Sol
4,869
541
54
6
0
152,177
0
L
Ares
3,634
404
2
0
0
35,582
0
L
Ymir
4,598
511
26
3
0
185,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role