Player Matchup

Kali
Kali
Daharion
Kali
Level 27
God Stats
29W - 19L
1,748 SR
Queue Stats
189W - 211L
1,481 Elo+
Solo
Nu Wa
Nu Wa
TAGyouritLOLlol
Nu Wa
Level 40
God Stats
52W - 43L
1,281 SR
Queue Stats
150W - 167L
1,548 Elo+
Party 1
Izanami
Izanami
VioLenTx_xTaLenT
Izanami
Level 25
God Stats
3W - 7L
1,500 SR
Queue Stats
15W - 21L
1,443 Elo+
Solo
Skadi
Skadi
ZimsTrashAim
Skadi
Level 18
God Stats
12W - 5L
1,823 SR
Queue Stats
41W - 37L
1,524 Elo+
Party 1
Nemesis
Nemesis
gormie
Nemesis
Level 23
God Stats
3W - 1L
1,736 SR
Queue Stats
43W - 45L
1,324 Elo+
Solo
Team Averages
Level 27
1,618 SR
1,464 Elo+

VS

Team Averages
Level 17
1,445 SR
1,402 Elo+
Ares
Ares
 
Ares
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
APackUvJews
Gilgamesh
Level 28
God Stats
10W - 10L
1,475 SR
Queue Stats
150W - 204L
1,287 Elo+
Solo
Bellona
Bellona
BlackLightningK
Bellona
Level 11
God Stats
0W - 2L
1,227 SR
Queue Stats
15W - 13L
1,438 Elo+
Solo
Sun Wukong
Sun Wukong
XplicitX
Sun Wukong
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 43L
1,435 Elo+
Solo
Janus
Janus
leftie_error
Janus
Level 27
God Stats
10W - 10L
1,521 SR
Queue Stats
120W - 131L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
11 / 1 / 4
9,616
601
14,406
10,483
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 1
8,184
512
3,978
5,981
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 7
8,110
507
3,376
6,593
2,462
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 4 / 1
8,721
545
7,123
9,164
3,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
gormie
Nemesis
14
6 / 1 / 1
9,298
581
4,304
7,640
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 7 / 1
6,135
383
941
10,111
6,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
APackUvJews
Gilgamesh
9
0 / 4 / 0
6,222
389
930
10,362
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
6 / 3 / 1
8,597
537
8,372
12,615
10,185
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
XplicitX
Sun Wukong
11
0 / 7 / 2
6,701
419
4,006
12,935
5,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 1 / 1
8,736
546
6,040
5,406
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
22
Kills
9
9
Deaths
22
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
7
1
0.07
L
Gilgamesh
APackUvJews
Gilgamesh
0
4
0
0
L
6
3
1
2.17
W
Kali
11
1
4
13
W
1
2
1
0.75
W
2
1
7
5.5
L
Sun Wukong
XplicitX
Sun Wukong
0
7
2
0.14
W
2
4
1
0.63
W
Nemesis
gormie
Nemesis
6
1
1
6.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,187
Damage
20,289
39,861
Taken
51,429
16,424
Mitigated
28,016
9,980
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
941
282
0
871
10,111
6,739
0
536
9,525
21,877
0
L
Gilgamesh
APackUvJews
Gilgamesh
930
0
0
3,340
10,362
4,180
160
412
9,919
0
32,077
L
8,372
2,912
0
3,094
12,615
10,185
0
1,967
10,572
0
48,004
W
Kali
14,406
8,484
0
1,968
10,483
5,624
1,115
754
9,729
0
56,591
W
3,978
840
0
395
5,981
1,884
930
2,337
3,438
27,027
0
W
3,376
2,299
0
2,501
6,593
2,462
1,335
593
5,958
0
38,293
L
Sun Wukong
XplicitX
Sun Wukong
4,006
1,261
0
2,392
12,935
5,039
102
228
12,669
0
26,414
W
7,123
3,469
0
1,289
9,164
3,003
5,487
2,654
6,388
0
48,695
W
Nemesis
gormie
Nemesis
4,304
1,995
0
3,827
7,640
3,451
977
273
7,367
0
59,218
L
6,040
97
0
1,321
5,406
1,873
252
589
4,766
56,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,929
Gold Earned
36,391
429
Minions Killed
350
0
Camps Cleared
0
1,532,093
Distance Traveled
1,389,055
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,135
383
38
2
0
275,196
0
L
Gilgamesh
6,222
389
50
3
0
263,685
0
L
Bellona
8,597
537
83
5
0
277,401
2
W
Kali
9,616
601
82
5
0
358,025
1
W
Nu Wa
8,184
512
81
5
0
281,539
0
W
Izanami
8,110
507
73
5
0
284,639
1
L
Sun Wukong
6,701
419
46
3
0
258,123
0
W
Skadi
8,721
545
95
6
0
258,799
0
W
Nemesis
9,298
581
98
6
0
349,091
2
L
Janus
8,736
546
133
8
0
314,650
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role